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    Alembic animation in Cloner – instance count issue + time offset per clone

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    • noseman
      noseman last edited by

      can you also upload the alembic please?

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      • K
        Kh last edited by Kh

        Here is the file. I thought the C4D file would contain it as well.
        https://drive.google.com/file/d/1zO9CBRcUZ0XUtyirGHFxj4Ot8ThSTkPB

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        • noseman
          noseman last edited by

          The key point is that Multi instances will not work in this case. Also you had a Step Effector with a Step field. That will not work.
          Here's a setup with a Plain Effector offsetting the animation timing by 20 frames.
          The expectation that they will continue moving is incorrect. You can loop the animation but each cube will return to the starting position as the motion is baked in the alembic and Mograph has no idea where each cube is...

          Go to the same folder and download "alembic-animation_offset.c4d"

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          • K
            Kh last edited by

            Thank you so much.
            Is it possible to make the Alembic follow the spline direction? while its in the cloner?
            Also, could you take a look at this animation and give me some tips?
            https://www.instagram.com/p/C3Xxie8NBqO/
            Best,

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            • noseman
              noseman last edited by

              Not directly. The animation of the Alembic is defining the Position and rotation in your setup.
              To achieve that, you would need to just do the rotation and then find another way to move the cubes.
              Is there a reason you are using Alembic? Are you planning to replace the cubes with with something else?
              As far as the Instagram post, I have no idea how that was done... it's an interesting setup but without some sort of information I need to do a lot of experimentation to figure it out... at the end of the day, would you know if the hand animated every individual cube?...

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              • K
                Kh last edited by

                As far as I know, it's a rolling cube animation that was baked into an Alembic, and later the end frame of the Alembic was changed.
                To be honest, I'm not sure how that was done or exactly what the creator meant when describing the process.

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                • noseman
                  noseman @Kh last edited by

                  @Kh said

                  As far as I know, it's a rolling cube animation that was baked into an Alembic, and later the end frame of the Alembic was changed.

                  You cannot change anything in an alembic. It's all baked. UNLESS the Alembic was only the Rotation Not the movement. That animation has many more details not explained in that answer...
                  Some cubes stop, wait and then change direction. Some cubes Roll into place while others slide into place.

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                  • K
                    Kh last edited by

                    lets say that i have a baked rolling animation can I make it moving along a spline, or its cant be done, see the pic, I want the cube to move on x axis and then down on y axis? while its rolling?
                    https://imgur.com/a/S7OtzR4

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                    • noseman
                      noseman last edited by

                      You can use the align to spline to move it on a predefined spline, but I assume you want it to appear it's not just moving, but rolling properly. As I mentioned above, this is not as simple as just moving on a spline or a surface.
                      Are you trying to replicate the instagram animation?

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                      • K
                        Kh last edited by

                        Yes, I am trying to replicate it, so I can learn more.

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