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    How do I replicate a Rigid Body only with the new Cloth Simulation?

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      prompt-height last edited by Dr. Sassi

      I love the new cloth engine but it seems to miss the very obvious Rigid Body from the old Bullet system.

      I want to have my one object act as a completely hard body that is affected by gravity and the Forces in my scene but having to go into the settings in the Cloth engine and trying my best to make it behave as a hard object seems unneccesary hard. Anything I am missing to achieve this without having to use the old bullet engine? I don't want to have to mess with both Bullet and the new simulation settings, so I am searching for a way to only use the new system.

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      • Dr. Sassi
        Dr. Sassi last edited by

        Hi prompt-height

        Yes, that is why the Bullet engine is in Cinema 4D as well. It is not replaced.

        Please have a look here: Quick Tip
        https://www.youtube.com/watch?v=JwjDc8zIlN0

        More about the new Simulation engine is here:
        https://www.youtube.com/live/3O22A-hRP0c?feature=share
        https://www.youtube.com/live/3O22A-hRP0c?feature=share

        So, to a certain degree, you can set up a stiffer object. Look also at the other tips in the Ask the Trainer video.

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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