Exporting to Meta Quest 2
I am a new to the forum so please forgive me if I am asking a question that probably been asked many times before.
I am acquiring 3D scans of Anatomy laboratory specimens to use in my teaching using an Artec Space Spyder 3D scanner. Once I have acquired the datasets, I export the information as a .wrl file and work on it in Maxon Cinema 4D. Once I have completed that work, I have been rendering still images for use in teaching.
I want to take this one step farther and try to export these images (datasets) to use in the Meta Quest 2 VR. I have been digging around the web on the best way to do this, but don't see an easy way to do so.
Any help or suggestions would be greatly appreciated!
Dr. Sassi last edited by Dr. Sassi
The specs are here
… and a 60 second tip is here
From my understanding, the format is 3840x1920, which is given as the lowest for 360ºx180º equirectangular, but larger is better.
To create an equirectangular image or video, you need to use a 360ºx180º camera, which will give you the needed image.
Which is the Spherical Camera
I hope that helps. I don't have this headset, so I can't tell you any detailed steps.
However, I have worked for over twenty years with 360ºx180º images, and one important thing is to check for any seams. You can do that easily in Photoshop with Filters> Others> Offset.
Some posteffects have no concept of 360ºx180º; those work on the image, not in the camera, and hence do not continue on the connecting side of the image. In that way, a noticeable seam is given. Have an eye on that.
From my point of view, avoid the Depth of Field Blur and Camera Motion Blur for videos while keeping the FPS high.
Stereo is a little bit more complex, a few more mouse-clicks only.
My best wishes for your project
Thank you very much! I will give it a try!
Dr. Sassi last edited by
You're very welcome, associate-fire.
Have a nice weekend.