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    Posterize Time on Effectors

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    effector posterize on second noise
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    • D
      deal-blind last edited by Dr. Sassi

      Hi, I couldn't find this one in the forums:

      I've built a simple setup - a shape being distorted by a random effector. The random effector is set to noise and the noise has a certain animation speed. Works like a charm, but I'd like to create kind of a stop-motion effect by having the noise animate in a different framerate than the project and render framerate.

      Meaning - I want to render with 24 fps - so the camera moves with smooth 24 fps BUT I want the noise of the random effector to change only every second frame so the displaced object has kind of a jaggy stop-motion look.

      Is this possible?

      Thanks in advance for any help, everything is appreciated.

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi deal-blind,

        Please, for future questions, add an example project file. Thank you.

        Please have a look here:
        CV4_2024_drs_23_MGot_01.c4d

        I have placed a few ideas on different Layers (you will see the color-chips in the Object Manager)

        Another way would be to export it as Alembic and use the timing options after reimporting the object (not the camera)

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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