Posterize Time on Effectors
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Hi, I couldn't find this one in the forums:
I've built a simple setup - a shape being distorted by a random effector. The random effector is set to noise and the noise has a certain animation speed. Works like a charm, but I'd like to create kind of a stop-motion effect by having the noise animate in a different framerate than the project and render framerate.
Meaning - I want to render with 24 fps - so the camera moves with smooth 24 fps BUT I want the noise of the random effector to change only every second frame so the displaced object has kind of a jaggy stop-motion look.
Is this possible?
Thanks in advance for any help, everything is appreciated.
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Hi deal-blind,
Please, for future questions, add an example project file. Thank you.
Please have a look here:
CV4_2024_drs_23_MGot_01.c4dI have placed a few ideas on different Layers (you will see the color-chips in the Object Manager)
Another way would be to export it as Alembic and use the timing options after reimporting the object (not the camera)
All the best