Posterize Time on Effectors
- 
					
					
					
					
 Hi, I couldn't find this one in the forums: I've built a simple setup - a shape being distorted by a random effector. The random effector is set to noise and the noise has a certain animation speed. Works like a charm, but I'd like to create kind of a stop-motion effect by having the noise animate in a different framerate than the project and render framerate. Meaning - I want to render with 24 fps - so the camera moves with smooth 24 fps BUT I want the noise of the random effector to change only every second frame so the displaced object has kind of a jaggy stop-motion look. Is this possible? Thanks in advance for any help, everything is appreciated. 
- 
					
					
					
					
 Hi deal-blind, Please, for future questions, add an example project file. Thank you. Please have a look here: 
 CV4_2024_drs_23_MGot_01.c4dI have placed a few ideas on different Layers (you will see the color-chips in the Object Manager) Another way would be to export it as Alembic and use the timing options after reimporting the object (not the camera) All the best 
