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    GI impact of a specific RS material

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      hang-single last edited by Dr. Sassi

      Hi, How to reduce the GI impact of a specific RS material? In this case brass material. Thank youTempp.png

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi hang-single,

        The only gradual way, without changing the Material*, would be to set up a second light source and adjust the amount of GI (Details). Whereby the Parts in question are in the Project Exclude List and the "low GI light) in the Include Lists (projects). Please note that you might place some objects into the scene that only cast shadows for the Special GI group. These elements can sit in the window frame, for example.

        To completely shut off GI from an object can be done RS Object Tag> Visibility> Global Illumination> Visible To GI.

        *The simplest way is via Diffuse in the Material, which changes the appearance; I needed to mention it, just in case.

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • Dr. Sassi
          Dr. Sassi last edited by Dr. Sassi

          P.S.: Here is a little demo scene, I have placed the Slider into the interface (UserData)

          This is of course a render-time effect.

          CV4_2024_drs_23_RSgi_01.c4d

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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          • Dr. Sassi
            Dr. Sassi last edited by

            P.S.: Here is the screencapture of the file from above.

            https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2023_Clips_DRS/20231020_GI_separate-Lights.mp4

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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