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    Helix spline management

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    spline rail workaround
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    • MFVis
      MFVis last edited by Dr. Sassi

      I want to create a helix that wraps itself around inside a sphere, then drops out the bottom in a straight line (see attached model). Ultimately, this will be swept into a tube shape.

      But I'm defeated by the way the editable helix is built with hard vertices rather than with bezier handles. When I try to chamfer the vertices, they refuse to bend. I tried to replicate a helix using a editable circle but it's too imprecise - rapidly loses the mathematical precision and just becomes a squiggly jumble (in my hands).

      It seems the spline generated by an editable helix is of a different sort than a spline generated by the editable circle (in adaptive mode) and that's the root of the problem. I assume this has to do with the way Cinema converts procedural primitives into geometric points. I'm constantly bumping into oddball properties of spline points and handles, depending on how the spline was generated. Mysterious world.

      Helix Spline Builder.c4d

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi MFVis,

        Please have a look here:
        CV4_2024_drs_23_SIrs_01.c4d

        It is the core animation reduced to the main parts.

        I use the MoSpline here to create a new Spline (Destination) that I can adjust along the initial Helix.
        This spline "Helix. Desti" is used as a Field (Radius, not set to Along) in the Vertex Tag to define where the Belt works.
        The Belt was created in the "Sweep.Prep".

        I hope that allows you to art-direct the spline in a way you like.

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • MFVis
          MFVis @Dr. Sassi last edited by

          Fantastic! As I suspected - it's downright magical.

          I will try this and see what happens. Always something new to learn. 🙂

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          • Dr. Sassi
            Dr. Sassi last edited by

            You're very welcome, MFVis,

            Thanks for taking the time.

            My best wishes for 2024.

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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