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    How to avoid collision on multiple Cloners

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    push apart feature req
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    • Ricardo 4D
      Ricardo 4D last edited by Dr. Sassi

      Hi,
      I tried using the same push apart on 2 cloners at the same time, but it seems like it's not right. There is a way to avoid collisions between multiple Cloners. This is a very common issue we encounter and it would be really cool to have a solution.
      Another question, why can't we use Multi-Instance when the Cloner is inside a Subdivision Surface?

      Thanks

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi Ricardo,

        Please use one theme at a time (thread); otherwise, searching the forum or reading along is difficult. Thank you.

        I am not aware of a connection among multiple Push Apart Effectors. But please suggest this here:
        https://www.maxon.net/en/support-center
        "Share Your Idea"

        It sounds like a great idea, like a Push Apart with a List to pull Cloner Objects and Matrix Objects in a list and evaluate them all at once.

        For now, this setup might help.
        CV4_2024_drs_24_MGmc_01.c4d

        The idea of Instances is simple: calculate on Clone and have the data, not the object for the render engine.
        Screen Shot 2024-01-29 at 11.08.09 PM.png
        Perhaps there is an idea to place the SDS as a parent on a Cloner, but if one could use the SDS on the Clone Child before it is Cloned, the SDS would have to deal with one object only, not with many.
        In other words, if there is no urgent reason, SDS before Cloning. It will save you a lot of time.
        If possible, use the
        Mesh> Add> Subdivide * > Smooth ( the * means, use the cogwheel)
        instead.

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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