Morning Dr Sassi,
Thanks a bunch for the extensive feedback and suggestions. You summed it up very well here 'As often in 3D animation, reality, and logic have very little value here.'
I have taken a look at the last file and certainly think this will be a very handy method for a more art direct-able method. I am now thinking about how I can attach my geometry to your rig weight best practice.
In my head I could simply place my geo underneath the corresponding joints. Is that the case or is there a better method with constraints for example?
My model will need to also try and match the corresponding lengths of the joints to mimic the same effect, is there any good solution to that? Should I scale my model down for example to match the rig? In the same google drive link I sent earlier I have a little screen capture of how I think it should work...
Once again thanks for solid advice. Let me know your thoughts :)!
Andrew