Thank you, Dr. Sassi.
I'll study these two projects, so I can incorporate the best method into the final project.
Have a pleasant weekend.
Latest posts made by entry-newspaper
-
RE: Quick Mograph Question
-
Quick Mograph Question
Morning,
Please see attached project and (very general) example[radial mograph issue reference.
I'm creating a radial design with Mograph, and want to add randomness to the "tics".
But I'm not sure how to go about this, because if I add the "random" effector to the primary Cloner Object, it affects each subsequently cloned line identically. But if I apply the random to the secondary cloner object, the whole thing goes nuts.I'm sure I'm just missing a simple setting or procedure, but it must be too early for my brain to handle this, yet.
Thanks!
-
RE: UVW Tag Transfer Function Slow
Hey, so sorry, Dr. Sassi. My original post is nearly worthlessly vague. I'll see whether I can find a minute to create a simpler proxy scene, so you can see precisely what I'm trying to accomplish.
But quickly, it's an animated effect, whereby I'm sort of turning the CAD part into a liquid-type shape, ultimately resolving in the shape of the original CAD piece. So the UV transfer has to deal with a frame-by-frame evolution of the volume / mesh builder.
More to come... -
UVW Tag Transfer Function Slow
I'm working on a possible effect, where I'm building on a CAD part, via the volume builder and mesher.
All fine!
However, the original CAD part is already carefully UVW mapped. I've found that the "Transfer" function works really well, transferring those original UV coordinates to the meshed object.
However...it's exceptionally slow / laggy. So much so, that I'm not sure I'd want to risk trying to render something like this.I can't exaclty post the actual project, being that it has client CAD at its core.
But in general, is it expected that transferring UV's from a simple shape, to a more complex meshed shape, will slow down?
(I kind of figure it should...)Thanks!
-
RE: Project Outline of Complex Object?
Thanks, Dr. Sassi.
Too bad, there isn't a ready solution, but at least it's not because I'm missing something.
I was hoping for a parametric solution, but have figured that I can export plan views out of one of my CAD apps, into illustrator. Then, from there, into C4D and go about my business.Cheers!
-
Project Outline of Complex Object?
I'm struggling to figure out which tool, if any, can project the outline of a 3D shape, onto another surface?
I understand the "Project Object" tool can do something similar, but in all my tests, it (essentially) just moves every single point / polygon / edge to the other surface. But I ONLY want the spline outline, of that resultant shape.Any ideas?
Thank you!
-
RE: Transfer UVW from one object to another???
Exactly. Thanks, Dr. Sassi.
Such a great tool, which I have never used or thought of using, until now.
Enjoy your time off, and have a great 4th of July. -
RE: Transfer UVW from one object to another???
Never mind! Found the video; it was Chris Schmidt's (always excellent) roundup of new features from C4D 2024.4.
The tool is the "Property Transfer Manager" and it's buried in the "Character" tab. I never thought to look there.
In any event, it seems to do exactly what I need. -
Transfer UVW from one object to another???
I'm positive I had watched a Maxon video, from one of your contributor experts, and they detailed how you can transfer a UV map from one object, to another similar one. But I can't find it now.
I need to do precisely this. I have the same object; one version is very-high poly, the other very low.
I unwrapped the UV's on the low one, because the results are very good. But I need to use that on the high-poly model, for final texturing.How does one do this?
Thanks!
-
RE: Generate Spline from Boole?
Yeah, absolutely. I see the inherent complexity in something like that. I'll be able to really test your solution on an actual work project this coming week. So I can report back, depending on what I wind up doing.
Have a great weekend!