Not sure what plug you intend to use, to generate the particles. But couldn't you drive that emission, with a luminance-based texture? If you apply a pure white material, to the boolean "B" object, and have it subtract from "A". Something like XP would allow you to drive the emission, with a material, so if you simply made everything else luma-black, then maybe that would work?
Latest posts made by entry-newspaper
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RE: Boole object animated intersection edge
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RE: Vertex Maps & Mograph
Thank you, for this additional exploration, Dr. Sassi!
I'll study this new project file, and see what I can learn. -
RE: Vertex Maps & Mograph
Hey Dr. Sassi,
Thanks so much! And I apologize! I completely goofed-up; that sample C4D file wasn't even the right one. I think I trashed the MoGraph one I had, from a few days ago.
That being said, until I can prepare another project, do you know whether there are any limitations with vertex maps applied to MoG clones?Yes, indeed, I'm here in the U.S. & I will enjoy a little rest, thank you very much!
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Vertex Maps & Mograph
I posted this same question, over on the Redshift general help forum. But it's likely more of a Cinema-specific problem.
I'm trying to set up an animation, where I will have multiple objects, controlled with MoGraph. I would then generate vertex maps, where those objects eventually intersect one-another. That resultant vector information would then get ported into a RS shader. But I'm not sure that MoG will recognize the vector maps, or visa versa.Sample scene, attached.
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RE: Bake Texture from Geometry?
Hey, thanks for the explanation, and the example scenes.
That lack of "source" makes perfect sense. I suppose, I was excitedly hoping that the projection onto a flat surface would be a magic solution for creating custom 3D textures. Alas, too good to be true... -
Bake Texture from Geometry?
Hi all:
I was following Polygonpen's great tutorial on modeling and baking tile-able textures: https://www.youtube.com/watch?v=QrOGAOCBt2gI can successfully generate the normal map, exactly as he does. However, I'm struggling to find a way to output (for instance) an AO pass. I'm attaching my example scene, with the way I have things set up. Can anyone have a look, and see what I'm doing wrong? Or, is it just not possible to bake an ambient occlusion pass this way?
Thank you!
P.S. In order to keep the C4D file small enough to post, I had to delete the converted polygon object; so you'll simply have to convert the simple MoGraph object to polygons on your end.
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RE: Dumb C4D Update Question
Dr. Sassi,
Thank you for the detailed, and thoughtful response. I'll follow-up with Maxon Support, for more granular technical help, with the upgrade process.
Cheers!
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RE: Dumb C4D Update Question
Thanks, Dr. Sassi.
I just downloaded the 2023.2.2 Offline Installer (so that answers my first question, regarding the version).
However, before I proceed, I'm still trying to understand whether this will install a whole new version of Cinema? Or will this installer simply updated my existing version of 2023.2.0 - along with all of my prefs, plugs, etc.Thanks!
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Dumb C4D Update Question
I apologize, if this subject is already clearly covered.
I'm rather new to the current operations of Maxon One.
Previously, with the perpetual versions (my last being R19) I would simply follow the in-app prompts for updates. Easy.
But I'm not clear what the best route is, with the Maxon One app:First, It's currently telling me there is an update to Cinema 4D 2023.2.0
However, I'm seemingly already running 2023.2.0Secondly, in the case of Redshift, I was instructed my the Maxon RS forum moderators, to NOT update via the Maxon One app, but instead download the current RS build, and install that way.
So, what is the best practice for staying current with C4D?
Thank you!
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RE: Delete Duplicate Materials Doesn't Work!
Hey thanks. I'm glad it's not just on my end!