Thanks, I'll ask on there.
Regards
Hi,
I'm trying to compile a C4D plugin of the 3Delight renderer for C4D R23
according to these instructions:
https://gitlab.com/3Delight/3delight-for-cinema-4d
However, I'm always stuck on the step that requires building the c4d sdk
as it gives me some kind of "missing file error". I've used both the sdk that came with my installation as well as the one I downloaded from the Maxon site corresponding to R23. Here is a screenshot of the error:
https://drive.google.com/file/d/1eq3fTs0S-xEEI0uD5RlWL-s5d_7D2lJD/view?usp=sharing
Can anyone explain to me why the sdk does not have this file included if it's so important? And how can I circumvent this issue? Sorry if this is the wrong place to post, but I couldn't find an active developer forum anymore so I don't know where else to ask this question. Any help would be greatly appreciated.
@Dr-Sassi Hi,
Will do. I noticed this issue persists for me regardless of what version of c4d I've tried (R17, R20, R23).
@Dr-Sassi Hi,
I've done this, but nothing has changed.
@Dr-Sassi Hi,
That setting was already enabled beforehand, but the bevel deformer's effects still go away when I edit the mesh.
Hi,
Is there a way to edit a model with active bevel deformers in points/edge/polygon mode without having to bake them?
Thanks
Hi,
I understand. Thank you for your input. Who can I contact in Maxon regarding this question? I'm not sure it would be relevant for tech support or sales.
Thanks
Hi,
So if I understand the EULA correctly, I can use the assets for commercial purposes without giving credit as long as they can't be extracted or implied to be the main focus of a creative work. For example, I would be allowed to use a car asset as a set piece in an animation that I receive payment for, correct?
And just to be safe, does this EULA apply to older versions of Cinema 4D with pre-installed content libraries?
Thanks
Hi,
Does anyone know if all the assets provided in the Content/Asset browsers is royalty-free for commercial use?
Thanks
Hi,
I'm testing out NPR styles that incorporate GI lighting. I want to be able to achieve the look I want in the viewport and have it be identical in the picture viewer so that there are no surprises. However, each time I render in the picture viewer, the result is noticeably different from the viewport result. I believe that the GI sampling is the culprit as it seems to change on each render.
Is there a way to make the GI sampling consistent between renders? If it's not the GI sampling causing the issue, how can I make the renders remain identical?
I've attached screenshots and the project file below for reference.
Thanks
Toon GI test.c4d
*EDIT: I keep getting an 'error' message when trying to upload images. But the results can still be reproduced and compared in the project file. *