Thanks again. I did not know about the zip file restriction. I made the .har Google Chrome archive, but I couldn't upload it to the Zendesk on the support-side ticket, so I tried zipping it. I have uploaded the original .har file to the google drive share above and the rtf file which explains what my research discovered.
Latest posts made by appointment-insect
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RE: Cineversity Error 500 in USA on certain ISPs
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RE: Cineversity Error 500 in USA on certain ISPs
I want to thank you for your rapid response. Indeed, your patient and kind responses are the gold standard in support.
As I walked into work today, I asked a random person to try their cell phone to browse to the site. It failed on their Verizon iphone using Safari just as it does on several networks.
I would like to share the video screenshot I have to show the error, along with the google chrome html archive. I also have a .zip file which has a possible explanation of why this occurs at only certain locations.
Would you be willing to pass the files on to your IT Personnel?
https://drive.google.com/drive/folders/1-tqr1yz-MclnYLNl3N_hpiaFrqiLHS2s?usp=sharing -
Cineversity Error 500 in USA on certain ISPs
I cannot get Cineversity to load any sub pages on several networks here in the USA. For more than 15 days, the issue happens at the school’s AT&T network as well as TMobile WiFi or cellular or at several locations. I was able to get it to work when connected to a Spectrum ISP network.
Chrome and Safari report an error:
500 Failed to fetch dynamically imported module: https://cineversity.maxon.net/_nuxt/B_4WZ4t6.js
or
500
'application/octet-stream' is not a valid JavaScript MIME type.Although Maxon support says it is on my end, 500 errors are on the server side.
After inspecting the site with Chrome Dev Tools,
The error message inside Chrome points to a Content Security Policy directive set to "script-src 'none'"This causes the nuxt.js generated script (and subsequent scripts), CyjJQS-n.js, to not load and the site to fail to load on any browser which enforces CSP directives, such as Chrome or my Safari.
I believe it may be the CDN Maxon uses in my area, because if I change my geo location to Germany, the site opens fine.I know this problem exists.
I know the issue is outside of my control.If anyone can help, can you reach out?
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RE: [Help] Intro to Rigging in C4D: Part 2 - Point Weighting
I noticed a change to how the project files are shared. I get a message about logging into Dropbox. I created an account at Dropbox with the same email as my maxon account, but it still says I don't have access to the project files. How can I access project files? I am a part of the Maxon Teams Account Group. I have 32 licenses of Cineversity.
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RE: Combining Displacements from separate materials/projections
Thank you for your rapid reply. Your example file helped quite a bit. The use of reference materials was helpful. When I used it, I still had trouble with the fact that one material had a different projection than the other. This then reminded me of an older shader-graph method for showcasing stickers/decals/etc. I ended up using a UV Projection Node between the displacement texture and the Displacement node. Then I combined them in the Displacement Blender. While it doesn't appear to mix as easily as Color Layers do, the result did allow me to indent into the leather.
https://drive.google.com/file/d/118gFWWNXKMOW3_0CAiQxnxyHrZ_d2Bbp/view?usp=sharing
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Combining Displacements from separate materials/projections
Dr. Sassi,
I have been working through Elly Wade’s Tutorial on rendering Redshift Basketball. My intention is to add a team logo, and change the ball’s logo to Wilson to match our High School’s ball. My challenge is that I cannot properly stack the materials’ displacement when my logo is Projection-Flat and the Basketball’s displacement is UVW Mapping. It appears to do one or the other. I have tried to create a UVW from projection, but when I apply it to a Displacement Node, the surface textures become flat as well.In my shared file, I have placed 2 duplicates of the same ball. The left one has proper UVW displacement in the leather (from the Basketball Material) but the Logo appears simply painted on, with no indentation. The one on the right, has displacement, so we can see the depth (displacement is in the right-most material "RS Wilson Logo Gold Trim"), but the general displacement of the leather is from a frontal projection. This is visible from above where there is the displacement stops.
How can I make the ball look like the example on the left for the leather, but have the impression/indentation like the basketball on the right?
File:
https://drive.google.com/file/d/11YosFlTy8D8539zshf4m-lxi_v6g9OXE/view?usp=sharing -
RE: Matrix Object MoSelection ID drives the "Text Spline" attribute of text object
@Dr-Sassi Thank you so much for you swift reply. I will investigate these suggestions. I am also pleased to see that the Maxon Developer's Cafe is a thing. I did not know there was such a thing. Thank you again. (Have you checked your drone for new firmware? My DJI Mavic 2 Pro supposedly has a new Remote ID firmware)
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Matrix Object MoSelection ID drives the "Text Spline" attribute of text object
Is there a way to programmatically fill the string of text within the “Text Object (previously MoText)” Text Spline attribute. Specifically, I am needing to make a matrix object’s mograph selection ID(+1) to drive the string value found in the Text Spline attribute. I have created this with a single number in the Text Spline attribute, but can’t figure out how to programmatically change this value. In the end, I am trying to create a 20 sided die.
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RE: Pyro Explosion Cached Version is Smaller in scale than live
I completely understand about the post. I am glad that you are able to take days off. I have been flooded teaching Drone flying this week, trying to get a unit in before our DJI drones here in the USA are grounded because of RemoteID.
I added a camera, but still had the same issue. I made a screen recording of the issue while using an RS Camera. Perhaps you could look one more time?
https://drive.google.com/file/d/1sAP0R4U9oREkVyyy4NvIWQklka0zUqUU/view?usp=drive_linkThank you sir.
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Pyro Explosion Cached Version is Smaller in scale than live
I was able to follow along with this tutorial until I wanted to cache and view the results.
I had a very odd problem when I cached the simulation. The cached files are about 20% the size (not file size, but viewport size) of the viewport when compared to the RS renderview. They were the same while not cached, but the moment after creating the cache, the RS renderview shows the exact simulation, but it is 1/5 the size.
Here are my project files:
https://drive.google.com/drive/folders/1vxDKDBvrmZrWDTuEtbY34Isncz3gl_oV?usp=sharingHere is a screenshot of the difference RS Renderview/Viewport:
https://drive.google.com/file/d/1OU9thFDUGfLWfemVB-DfmpxekS4ZReHG/view?usp=drive_linkI am still not able to wrap my head around the vast visual changes to Pyro in C4D 2023.2.2. The pyro appears completely different, and I believe it has something to do with the changes to the Noise section in Pyro. I was able to alter some settings to begin to get the same wispy nature of Noseman, rather than the blockiness of the 2023.2.2 system.
Working on a Macbook Pro M1 Max 64, Ventura 13.5.
I posted this on the tutorial questions page, but got no response in 12 days. I assume it is because caching the render is not a part of the tutorial so I need to post in the QA forum.