They seem to be on the right track. So one of the suggestions they asked me to do was to try in the RS render tag-Geometry-Displacement Type (Vertex or Texture) to try the Texture Type instead. But in the Help for this new(-ish) RS Type it says in a special section that "Displacement Blenders are not compatible with Texture Displacement." And I am using a Displacement Blender. What happens is that when the field washes over, the displacement stays throughout, rather than revealing the smooth polished gold side. It was funny looking at first, but then I read the help, where it said it doesn't work.
Anyway, I seem to have no problem rendering the animated noise displacement individually.
Posts made by appointment-insect
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RE: Maxon Noise Displacement Skipping Framesposted in Question & Answers
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RE: Maxon Noise Displacement Skipping Framesposted in Question & Answers
I ended up doing as you asked and sent the issue over to Tech Support. They see what you do. They made a suggestion to try the other type of Displacement (Texture) but that doesn't work because Texture doesn't work with Displacement Blending. I uploaded more renders and debug logs to support, so perhaps they can find something.
Thanks for the wisdom and kindness as always! -
RE: Maxon Noise Displacement Skipping Framesposted in Question & Answers
Thank you again. I have taken your RS Mix material, and added it to my project. Using the RS Mix, I am getting the same drop-out of the displacement in random frames. I have only one field driving the vertex map for the swapping materials. Both of the noise patterns in the galvanized gold are animating.
I uploaded the complete project to the folder I shared before. Here is a direct link to the subfolder which has the RS Mix swapper in use.
https://drive.google.com/drive/folders/1gopgnSQw0yOK3d0RzFCTklcmL02cf4sT?usp=drive_linkHere is a link to the rendered video:
https://drive.google.com/file/d/1URCBj9XOleSx6ijH6lVjLh_y1hyx0mQE/view?usp=drive_linkAnd about the priority question, I didn't have a problem with priority to work on, rather, it was just something I recalled about the order of processing that mattered. I wondered if there was such a thing with establishing displacement in RS.
Should I try Saul Espinosa over at the Redshift render forums on FB? He may know if it was a quirk in RS rather than C4D.
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RE: Maxon Noise Displacement Skipping Framesposted in Question & Answers
As always, I thank you for your prompt response. I have downloaded each of the zips to look at, so you may remove from the server. I rendered your updated single-material version. I understand what you mean about using a single material. But my goal is to make a material that is a simple material swapper (with displacement). Is there something wrong with doing it the way I was that makes it randomly miss the noise on frames? Like when I have a priority problem with rigged parts and the rigged parts don't reset. If I return to frame 0 a couple of times, it fixes. The football project will act similarly. Is there some type of priority problem that affects materials? And again, Thank you!
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Maxon Noise Displacement Skipping Framesposted in Question & Answers
I am working with an animated displacement, powered by maxon noise, that washes across my model via a vertex map field. The noise is animated. But for some reason, certain frames simply show no displacement, as if it was turned off for a frame, and then is back the next frame. I have placed a project file, a screenshot which listed the 10 or so frames I had to re-render individually (which worked fine btw). I also have a series of 3 frames which show what happens. Rendering on Apple M1 Max 64gb Sequoia 15.7.3. C4D 2026.1.2 and RS 2026.2.1.
I am trying to figure out if I am doing something I shouldn't be.Cineversity - Maxon Noise Error Google Drive
https://drive.google.com/drive/folders/1u89N7XaKtHIPI6wx-UHuPWp_KIX5Tfym?usp=sharing -
RE: Animated Alembic cannot Pin Materialposted in Question & Answers
Firstly, your help and instruction is invaluable. You have to be the most patient and kind trainer on earth. That being said, I ended up using the textures with the triplanar off and used the UV tag inside the nodes to fix my current problem, and I think it is working well. Your explanation of how points could change in the Alembic was something I was guessing at, but didn't truly understand. I plan to experiment with the triplanar, baking UV's, and your latest noise breakdancer from mixamo. All of this current problem came out of a project where one person animated a character (character object) in one project, but then we were trying to place it into tracked footage. However, we couldn't seem to move the rigged character animation to a different area of the scene. This is probably evidence of another gap in my learning. So the alembic was used to store the motion, but there was probably a better way.
Thank you again for your responses Dr. Sassi, I won't take up any more of your time this year! -Ha! -
RE: Animated Alembic cannot Pin Materialposted in Question & Answers
I want to thank you for this, not only the quick timing, but the quality solution. Your idea does work with the triplanar modification removed in my actual project.
If I had to use a triplanar in my material, is there a way for that to work? No need to respond immediately, and thank you Dr. Sassi!
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Animated Alembic cannot Pin Materialposted in Question & Answers
I have a material which doesn't pin or stick under certain circumstances. I have been working on solutions for days. I have created a simple precise example scenario to show you. Unfortunately, I have to begin at this step, rather than from an earlier point in the process. It has a baked alembic animation of a human puppet walking. If I place a material with a maxon noise, it doesn't stick/pin to the alembic. Is there a way, beginning with the linked project file to attach the material and it not move/swim across the object as it moves? I have tried pin material tag, RS Object-Geometry Reference, and mesh deformers, but was unsuccessful. Can you help?
Texture Swimming Project File Google Drive Share
https://drive.google.com/drive/folders/1bosIBswPraJzF34SJVJHt6tBpGBfl5t5?usp=sharingThere are 2 video files inside the folder, of the current outcome, and the desired outcome. While I understand that I can make it work (evidenced by the desired outcome video), I have to learn how to work with only the baked alembic source file, rather than the entire original project.
Thank you.
Cinema 4D 2026.1.0 RS 2026.2.1 MacOS 15.7.3 M1 -
RE: Cineversity Error 500 in USA on certain ISPsposted in Site Issues
I was the one who originally made this post and ticket. I was able to visit error free on AT&T and Lumos Fiber/T-Mobile fiber a couple days after the error was reported in Brazil. I am on the east Coast USA. Thank you Dr Sassi.
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RE: Cineversity Error 500 in USA on certain ISPsposted in Site Issues
I just checked on my end, T-Mobile ISP. I cleared cache, Chrome new incognito, disabled cache in networking and it fails again. This time I can’t get to the main page. The cookie question pops up, but the moment it does, the white screen replaces it (with only the cookie-question icon showing). Firefox works fine.
In closer inspection, a dynamic JavaScript, “CuKSISK.js” lists a content-type: text/javascript in Firefox, but in Chrome, the same js has no listing for content-type in the response headers.
The dynamic script names change every now and then, but the same issue of not listing a content-type for one or more scripts in response headers is consistently present in Chrome. I have sent such logs/screencasts/etc. to support. -
RE: Cineversity Error 500 in USA on certain ISPsposted in Site Issues
Firefox browser will work as Maxon troubleshoots.
Dr. Sassi, the biggest issue for me as I was working with Support Team was that they couldn’t see anyone else having the problem, and that they couldn’t reproduce the error. Please let them know about these other reports from the eastern USA. Perhaps they will narrow it down.
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RE: Cineversity Error 500 in USA on certain ISPsposted in Site Issues
Yes, this is the exact issue I have. However, may have narrowed it down to a smaller .js file and that file not having their MIME-Type set. All of the other scripts have a proper MIME, but this one does not:
I see errors in 3 .js files:
CyjJQS-n.js
DcQYf4Dz.js (MIME TYPE is not listed under Chrome/Safari. But in Firefox it is shown as Text/javascript)
B_4WZ4t6.jsThis is exactly the error I see here in SC.
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RE: Cineversity Error 500 in USA on certain ISPsposted in Site Issues
One of the challenges from support was that they only had my support ticket on this subject. While I tested on countless systems/networks, they could not reproduce the problem. When I sent several videos of me asking completely random people to try on their network, I think they had a starting point. I say this so affected users will actually open a support ticket and let them know as much as possible about browser/ISP, etc. I know IT can be tough, so perhaps this will help.
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RE: Cineversity Error 500 in USA on certain ISPsposted in Site Issues
Hey CSpill, I am the one who reported it. I am in the southeast USA. Please pass on as much of your situation to the support staff at Maxon. Perhaps if they discover others who have reported the issue, they can narrow it down. I have been getting help, but it still hasn’t worked completely.
I did find a work-around. If I use the Firefox web browser, the site loads fine. I have many theories, and have shared them with support, so hopefully they will be able to figure it out.
Try Firefox, it may work in the meantime. -
RE: Cineversity Error 500 in USA on certain ISPsposted in Site Issues
Thanks again. I did not know about the zip file restriction. I made the .har Google Chrome archive, but I couldn't upload it to the Zendesk on the support-side ticket, so I tried zipping it. I have uploaded the original .har file to the google drive share above and the rtf file which explains what my research discovered.
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RE: Cineversity Error 500 in USA on certain ISPsposted in Site Issues
I want to thank you for your rapid response. Indeed, your patient and kind responses are the gold standard in support.
As I walked into work today, I asked a random person to try their cell phone to browse to the site. It failed on their Verizon iphone using Safari just as it does on several networks.
I would like to share the video screenshot I have to show the error, along with the google chrome html archive. I also have a .zip file which has a possible explanation of why this occurs at only certain locations.
Would you be willing to pass the files on to your IT Personnel?
https://drive.google.com/drive/folders/1-tqr1yz-MclnYLNl3N_hpiaFrqiLHS2s?usp=sharing -
Cineversity Error 500 in USA on certain ISPsposted in Site Issues
I cannot get Cineversity to load any sub pages on several networks here in the USA. For more than 15 days, the issue happens at the school’s AT&T network as well as TMobile WiFi or cellular or at several locations. I was able to get it to work when connected to a Spectrum ISP network.
Chrome and Safari report an error:
500 Failed to fetch dynamically imported module: https://cineversity.maxon.net/_nuxt/B_4WZ4t6.js
or
500
'application/octet-stream' is not a valid JavaScript MIME type.Although Maxon support says it is on my end, 500 errors are on the server side.
After inspecting the site with Chrome Dev Tools,
The error message inside Chrome points to a Content Security Policy directive set to "script-src 'none'"This causes the nuxt.js generated script (and subsequent scripts), CyjJQS-n.js, to not load and the site to fail to load on any browser which enforces CSP directives, such as Chrome or my Safari.
I believe it may be the CDN Maxon uses in my area, because if I change my geo location to Germany, the site opens fine.I know this problem exists.
I know the issue is outside of my control.If anyone can help, can you reach out?
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RE: [Help] Intro to Rigging in C4D: Part 2 - Point Weightingposted in Tutorial Discussions
I noticed a change to how the project files are shared. I get a message about logging into Dropbox. I created an account at Dropbox with the same email as my maxon account, but it still says I don't have access to the project files. How can I access project files? I am a part of the Maxon Teams Account Group. I have 32 licenses of Cineversity.
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RE: Combining Displacements from separate materials/projectionsposted in Question & Answers
Thank you for your rapid reply. Your example file helped quite a bit. The use of reference materials was helpful. When I used it, I still had trouble with the fact that one material had a different projection than the other. This then reminded me of an older shader-graph method for showcasing stickers/decals/etc. I ended up using a UV Projection Node between the displacement texture and the Displacement node. Then I combined them in the Displacement Blender. While it doesn't appear to mix as easily as Color Layers do, the result did allow me to indent into the leather.
https://drive.google.com/file/d/118gFWWNXKMOW3_0CAiQxnxyHrZ_d2Bbp/view?usp=sharing
Thank you again. -
Combining Displacements from separate materials/projectionsposted in Question & Answers
Dr. Sassi,
I have been working through Elly Wade’s Tutorial on rendering Redshift Basketball. My intention is to add a team logo, and change the ball’s logo to Wilson to match our High School’s ball. My challenge is that I cannot properly stack the materials’ displacement when my logo is Projection-Flat and the Basketball’s displacement is UVW Mapping. It appears to do one or the other. I have tried to create a UVW from projection, but when I apply it to a Displacement Node, the surface textures become flat as well.In my shared file, I have placed 2 duplicates of the same ball. The left one has proper UVW displacement in the leather (from the Basketball Material) but the Logo appears simply painted on, with no indentation. The one on the right, has displacement, so we can see the depth (displacement is in the right-most material "RS Wilson Logo Gold Trim"), but the general displacement of the leather is from a frontal projection. This is visible from above where there is the displacement stops.
How can I make the ball look like the example on the left for the leather, but have the impression/indentation like the basketball on the right?
File:
https://drive.google.com/file/d/11YosFlTy8D8539zshf4m-lxi_v6g9OXE/view?usp=sharing