Hi Dr Sassi
bring a lot of patience, attached is the file which perhaps helps you better understand what I meant.
Thanks again for your availabilitytest.c4d
Hi Dr Sassi
bring a lot of patience, attached is the file which perhaps helps you better understand what I meant.
Thanks again for your availabilitytest.c4d
@Dr-Sassi
Hi Dr Sassi
Thank you for considering my request and for taking the time, but that's not really what I was asking for...
I must have explained myself badly
however, just think of a sort of explosion from whose center in the X Y and Z axes objects begin to move away randomly
in practice I did it with a voronoi fracture controlled by a random operator, but I need not to use any MoGraph generator, to have the possibility of having the displacement and rotation parameters.
Thanks again for the help
assuming I have hundreds of objects, I reduce the matter to 4 cubes..
if I use a random effector as in the example of the image below, if I act for example on the parameters on the Y axis at -320 (with the Max effector at 100% and Min at -100%), the cubes are moved towards the bottom, so the same will be done with respect to the parameters that I will insert in the X and Z axes, in practice you will obtain a movement towards the indicated directions
if I use the same effector on a cube inserted in a Clone the movement I will obtain with the same random effector will be different, it will push the cubes in the opposite direction in the Y axis (the two cubes above upwards and the two below downwards) , but in a non-linear way in the example, despite all having the same value, the cube on the top right went higher than the one on the top left and vice versa those below.
Is there a system or formula that allows objects to do the same thing, starting from precise coordinates and then expanding, but without using Clone, since I already have several hundred objects to move positioned in an environment?