Thanks. Particles works since it treats each hit as its own whereas the alembic doesnt.
Posts made by atg
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RE: Vertex Map - Multiple Grows/Decays
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RE: Vertex Map - Multiple Grows/Decays
Thanks Dr. Sassi. I think I can adapt that to my setup. I wouldnt have thought to put the freeze above the point object though. My thinking was bottom-to-top: point object -> grow it -> decay it.
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RE: Vertex Map - Multiple Grows/Decays
Nope..still not working. This setup works until more hits are registered after grow/decay has already passed that area. Any ideas?
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RE: Vertex Map - Multiple Grows/Decays
I may have it...the alembic needs to go in a folder as well, and the alembic, freeze, and the freeze folder set to max, with the decay above set to subtract.
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Vertex Map - Multiple Grows/Decays
Re: https://cineversity.forums.maxon.net/topic/954/vertex-map-growth-and-decay-how-to-achieve
Referencing the thread above...
I have the grow/decay working, but need subsequent "hits" (by an alembic) to repeat the process. Almost like rain drops/ripples hitting a surface...each hit should spread out and decay.
Subsequent hits now are registering the alembic touching it, but only the first hit grows.
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RE: CV-Toolbox/CV-Effectors not showing in 2023
Found this buried in the Maxon FAQ page:
https://support.maxon.net/hc/en-us/articles/9057076364572-Why-is-the-CV-Toolbox-not-showing-up-under-my-Extensions-menu-after-updating-to-Cinema-4D-2023-2-and-later- -
RE: CV-Toolbox/CV-Effectors not showing in 2023
My guess is that it's similar to their answer on the Toon shader: The developer that originally made it is no longer there and nobody knows anything about it (how its written, etc)