I have 4 materials, each using a 'PolygonSelection' to cover 4 faces of a cube that is cloned into a grid with a cloner. The materials/textures are then 'Fit to Object' so that the rotated cubes show one whole image(i.e. not repeated) spread across the whole grid. Works fine in the 'Standard' renderer, doesn't work with Redshift. What am I missing.
Alternatively, is there a way to use my graphics card, a NVidia 3080ti to render in 'Standard mode?![R0tatingCube_1.png](Image dimensions are too big)
A
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FitToObject not working in Redshift