I have a character that I would like to point cache. The main body works fine with point cache, but the teeth are parented to a null that is parented to the head bone. Since the actual mesh is not being deformed or moved (local to the parent null), the point cache will not work. Is there a way to force the point cache to read world space so that it can read the teeth' motion? Is there another solution that does not involve rearranging the rig?
Latest posts made by background-permit
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Can you point cache an object in world space?
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RE: Selection set for controllers?
LOL, days of trying, and it was so simple all along. Thank you!
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Selection set for controllers?
I have a bird rig that was nicely rigged with controllers. I like the basic position of the animation a lot, but the client is getting picky about the wing flap pacing. To adjust the dope sheet for the wings only, and not all the motion keys, I need to select all the controllers, which are 18 elements. Of course, to get this right takes a lot of back and forth. Each time I click off, I need to re-select each controller by hand. In past programs I worked with, you were able to create "selection sets," which would automatically select the designated controllers. I looked around a lot, and I couldn't find a similar option in Cinema. Perhaps "selection set" is not the correct wording, so I didn't find it. Is this possible in Cinema? it'd be a big help.
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RE: Volume Mesher becomes not smooth when I add a field.
So, I plugged in your setting, and it's not terrible. In a youtube video, I saw a plunging that "expanded" the mesh (I believe it was in volume builder). It was an opinion in an older version of C4D, but I see it's no longer in there now. Did they change it to another name/plugin? if I plump this up a pixel or two I should be good. It's almost like a normal offset. Make sense?
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RE: Volume Mesher becomes not smooth when I add a field.
I did, but it eroded the shape too much. It's a plastic piece that fits snuggly into another piece. When I added the smoothing, the outline shape details smoothed out, and it made gaps.
That being said, my setup was correct, yes? Funny how there is no way to clamp off the distortion on the back section. As the original mesh is relatively smooth. Even just adding the linear field alone, with no effects on seems to sharpen thee pixels.
I'll give it another try on the smoothing. -
Volume Mesher becomes not smooth when I add a field.
I want to have the effect of a model growing like a fluid. When I create the volume mesh, the geometry is smooth. However, when I add a random or linear field, the geometry becomes pixelated. I tried playing with every setting and transfer mode, but I can't get it smooth again with the effect.
I've attached the file: https://www.dropbox.com/s/6i9udtfx91xlc6l/grow test.c4d?dl=0
If you turn off the field, you can see how smooth it was before the active fields.
Any help would be appreciated! -
RE: Create tube geometry on a scaled spline without scaling geometry?
@Dr-Sassi, you are a gentleman and a scholar! Thanks for your help.
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RE: Create tube geometry on a scaled spline without scaling geometry?
@Dr-Sassi So, I think I have this pretty sorted. I recreated your setup, and it seems to be working.
My next question is, how can I get motion blur out of this? I know I've had this issue with loading obj sequences, but I can't seem to get MB to work here. I know it's a tag or something... can you point me in the right direction? Thanks again; you've been a big help. -
RE: Create tube geometry on a scaled spline without scaling geometry?
@Dr-Sassi Thank you! I'm still not 100% understanding it, but I'm pulling it apart and rebuilding and learning as I go. Thank you for being so helpful.
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RE: Create tube geometry on a scaled spline without scaling geometry?
First off, I appreciate your input. Thank you. But I'm kind of lost here since you did a new project, so all the items are not 1 to 1. I'm trying to apply it to my project but I think I'm still a bit lost in translating it to my project...let me see if I got this down...
1). Take the nulls off, and parent each spline to a box scaled to the spline or larger. Then make all 3 the same, as Cinema reads the most external item as the scale, so by using a box, it balances it out, right?
2) I "think" what you mean is the "object" to clone onto in Cloner should have the outside spline to be made into an edge selection, right, and feed that into the selection tab?Here is my attempt: https://www.dropbox.com/s/dnr46j0f238tgpu/Sassi test attempt.c4d?dl=0
Where did I go wrong?