I have an object that we want to clone roses on. We want to use several-size model roses; if we use push-apart, we get an even spacing of objects. But what if I want to have it respect the multiple rose sizes? I know you can use Blue Noise, but that seems to only be used on one object. Is there a way to set the parameter for each rose model in the cloner? Is there another option? To make matters more complex, we are having these roses "grow" on by scale (not actually blooming). So, they would start smaller and grow to 100% scale.
Thank you in advance.
Latest posts made by background-permit
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Need help with cloning multiple size objects on object without intersection
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RE: Sweep alignment issue.
Thank you, my friend. I could have sworn I tried these fixes. As always, you are appreciated.
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Sweep alignment issue.
Using a sweep works fine when I use two preset spline shapes. But when I create my own shape to sweep, it doesn't align with the spline, and there seems to be no option to align. Attached is the file.sweep test errors.c4d
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Can you point cache an object in world space?
I have a character that I would like to point cache. The main body works fine with point cache, but the teeth are parented to a null that is parented to the head bone. Since the actual mesh is not being deformed or moved (local to the parent null), the point cache will not work. Is there a way to force the point cache to read world space so that it can read the teeth' motion? Is there another solution that does not involve rearranging the rig?
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RE: Selection set for controllers?
LOL, days of trying, and it was so simple all along. Thank you!
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Selection set for controllers?
I have a bird rig that was nicely rigged with controllers. I like the basic position of the animation a lot, but the client is getting picky about the wing flap pacing. To adjust the dope sheet for the wings only, and not all the motion keys, I need to select all the controllers, which are 18 elements. Of course, to get this right takes a lot of back and forth. Each time I click off, I need to re-select each controller by hand. In past programs I worked with, you were able to create "selection sets," which would automatically select the designated controllers. I looked around a lot, and I couldn't find a similar option in Cinema. Perhaps "selection set" is not the correct wording, so I didn't find it. Is this possible in Cinema? it'd be a big help.
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RE: Volume Mesher becomes not smooth when I add a field.
So, I plugged in your setting, and it's not terrible. In a youtube video, I saw a plunging that "expanded" the mesh (I believe it was in volume builder). It was an opinion in an older version of C4D, but I see it's no longer in there now. Did they change it to another name/plugin? if I plump this up a pixel or two I should be good. It's almost like a normal offset. Make sense?
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RE: Volume Mesher becomes not smooth when I add a field.
I did, but it eroded the shape too much. It's a plastic piece that fits snuggly into another piece. When I added the smoothing, the outline shape details smoothed out, and it made gaps.
That being said, my setup was correct, yes? Funny how there is no way to clamp off the distortion on the back section. As the original mesh is relatively smooth. Even just adding the linear field alone, with no effects on seems to sharpen thee pixels.
I'll give it another try on the smoothing. -
Volume Mesher becomes not smooth when I add a field.
I want to have the effect of a model growing like a fluid. When I create the volume mesh, the geometry is smooth. However, when I add a random or linear field, the geometry becomes pixelated. I tried playing with every setting and transfer mode, but I can't get it smooth again with the effect.
I've attached the file: https://www.dropbox.com/s/6i9udtfx91xlc6l/grow%20test.c4d?dl=0
If you turn off the field, you can see how smooth it was before the active fields.
Any help would be appreciated! -
RE: Create tube geometry on a scaled spline without scaling geometry?
@Dr-Sassi, you are a gentleman and a scholar! Thanks for your help.