@Dr-Sassi Seems like it's working, thank you Dr. Sassi!
By the way, is there any workaround for sticking textures on an Alembic? I watched this tutorial (https://www.youtube.com/watch?v=wLy5LOsvUso) but I still couldn’t get it to work.
Is there a proper way to do this without having the Alembic UVs prepared in another software? For example, I know Houdini allows that, but LiquiGen doesn’t have this function yet, so we’re left with possible stick-texture workarounds inside Cinema 4D.
I also heard there’s a workaround as long as the mesh doesn’t deform, which doesn’t apply to my case — since it’s a liquid simulation generated from a sphere, new liquid is constantly being created, so that probably makes things even more complicated.