Hi clerk-relation,
Since I write in a forum, I might overshare here:
I'm unclear what the AO (Ambient Occlusion) would add here. AO is a geometry fake when no Global Illumination is used—nothing to do with Alpha or Matte.
OR do you mean AOV (Arbitrary Output Variable), either way. The term Matte is perhaps used differently in Redshift than you would use it in Compositing, going by the file that you expect.
https://help.maxon.net/r3d/cinema/en-us/Default.htm#html/Matte+Options.html
For simple PNG and transparency, no AOV is needed. See the file below. Straight Alpha, with a separate Alpha file, to avoid the problems PNGs have with transparency, e.g., with Color Grading.
CV_2025_drs_25_RSap_01.c4d
This file uses just the simple PNG with "alpha" premultiplied, i.e., transparency, which should be used for web and similar uses.
CV_2025_drs_25_RSap_11.c4d
In AOV based Workflows, the Puzzle matte is used, using the RGB channels for three Materials IDs (Look into the Output Node) or Object IDs (RS Tag)
CV_2025_drs_25_RSap_21.c4d
Let me know what works for you.
Happy New Year.