Hi Dr. Sassi,
Sorry, but I can’t figure out how you got to that viewport attribute panel in the first place. I searched the online documentation for “Deformed Editing“ and yet to find how to get panel where that check box is.
Hi Dr. Sassi,
I must have a screw lose. I can't find how you get to "Attribute Manager>Mode>View Settings> Deformed Editing" (in R21).
I couldn't figure out how to attach a file, and I can't get a c4d file smaller than 1mb. I try describing a simpler example. I have rigged human head, and I move the mouth jaw joint so the mouth is open so I can make a polygon selection inside the mouth. When I click the polygon mode button, and the head goes back to the mouth closed which is the rigging pose, and would do if I turned off the skin tag.
It seems I've done this before, but I can find it in the documentation or forums.
Using R21, I have a rigged weighted character with morphs. Sometimes, such as when working on textures in the UV Editor, I want to to see and select polygons in the character's current pose. But every time I go into Polygon, Point, or Edge mode, the character goes into the initial rig pose.
Isn't there a way to make Cinema4D not go into the initial pose and just stay in the same pose it was in Model mode?
I'm trying to figure out the best CD4 (ver R21) tool to cleanly modify an existing polygon mesh.
In my example, I'm trying to modify a character to look pregnant, like pushing a sphere from the inside. Since it will be used for a morph, the polygon indexes must stay the same. I tried using the brush tools but I get a "lumpy" mess. If I could start with a simple sphere, I could smooth it into shape.