Hi Dr. Sassi,
I finally found it, and it did what I needed! Thanks.
Hi Dr. Sassi,
I finally found it, and it did what I needed! Thanks.
Hi Dr. Sassi,
Sorry, but I can’t figure out how you got to that viewport attribute panel in the first place. I searched the online documentation for “Deformed Editing“ and yet to find how to get panel where that check box is.
Bruce.
Hi Dr. Sassi,
I must have a screw lose. I can't find how you get to "Attribute Manager>Mode>View Settings> Deformed Editing" (in R21).
I couldn't figure out how to attach a file, and I can't get a c4d file smaller than 1mb. I try describing a simpler example. I have rigged human head, and I move the mouth jaw joint so the mouth is open so I can make a polygon selection inside the mouth. When I click the polygon mode button, and the head goes back to the mouth closed which is the rigging pose, and would do if I turned off the skin tag.
Bruce,
It seems I've done this before, but I can find it in the documentation or forums.
Using R21, I have a rigged weighted character with morphs. Sometimes, such as when working on textures in the UV Editor, I want to to see and select polygons in the character's current pose. But every time I go into Polygon, Point, or Edge mode, the character goes into the initial rig pose.
Isn't there a way to make Cinema4D not go into the initial pose and just stay in the same pose it was in Model mode?
Bruce.
Greetings;
I'm trying to figure out the best CD4 (ver R21) tool to cleanly modify an existing polygon mesh.
In my example, I'm trying to modify a character to look pregnant, like pushing a sphere from the inside. Since it will be used for a morph, the polygon indexes must stay the same. I tried using the brush tools but I get a "lumpy" mess. If I could start with a simple sphere, I could smooth it into shape.
Bruce.