I am working on an eye model that requires animating a boole cutter to reveal the interior structures (test model attached). I am building a series of nested hollow spheres using a multi-step process involving the volume mesher, remesh, and polygon reduction. It looks like this:

Build the sphere using VM and Remesh - Export Mesh 1

Apply Polygon Reduction to Mesh 1 = Mesh 2

Apply Remesh to Mesh 2 = Mesh 3

Mesh 1 = 40K polygons and kills the boole function

Mesh 3 = 3K polygons - boole works great

I was hoping there was a more direct way to get to Mesh 3 without exporting the interim meshes - like applying Polygon Reduction before the first Remesh. But that breaks it. Do you see a better path?