I was not aware that the fracture object could be so versatile. Back to school!
So keyframe animation on an object (i.e. moving from A to B) is lost when put into a cloner? Only effectors work with MoGraph objects?
Block Wiper.c4d [Block Wiper.zip](Invalid file type. Allowed types are: .png, .jpg, .bmp, .txt, .c4d, .jpeg) I have set up a cloner with cubes and effectors to create a wipe effect (project attached). The key animation is a rotation of the blocks to reveal a new image. I wanted to set the animation up at the cube level using standard keyframes, but couldn't get it to trigger with the plain effector - I feel sure I've done that before, but couldn't figure it out this round. So I used a single clone and animated the move in a nested plain effector. Then cloned the clone. It works OK, but I'm not able to get the textures to "fix" onto the polygon surfaces - they slip and slide as the cube rotates. I'm wondering if I could animate the cube by itself and trigger it in the cloner, the texture problem might resolve itself.
I would like to rotate the blocks through several turns to reveal multiple sides over time. I thought I could add yet another plain effector with a new field to layer in a second or third rotation, but the controls got all wonky - the axes were flipped in odd ways and the rotational controls didn't work right. I feel like if I could animate the block object directly, I could probably trigger the animation as desired. Or not. I may be asking too much of the cloner (which doesn't seem possible). Block Wiper.c4d
I'm making a bar chart out of dollar bills and coins. Project link here:
I want to use fields to wipe the chart in and out using a morph transform. I built unit blocks out of bills and coins, and staggered them into what I hoped would be a random arrangement, but I'm not having much luck using effectors to distribute the coin blocks and bill blocks in a true random arrangement. And the clones are becoming unmanageable - very hard to manipulate. I think I've gotten lost in the woods...
Then it occurred to me - this might be why there's a Matrix object? I've spent way too long going down this rabbit hole and I don't want to go down another one without some indication that I'm on the right track.
Would the matrix object let me create a bar chart design from truly random blocks of coins and bills - and then transform them with fields?
I have a Mixamo rig that was working normally, then "suddenly" the keyframes in the Timeline disappeared. Also, all the controls in the Attribute window grayed out so nothing can be adjusted. Is this really happening?
I would attach Screenshot of the attribute window with grayed-out controls but I keep getting a "file too large" error. It used to be 800 x 600 max, but it won't take my 781 x 390 offering.
Really amazing how simple it can be...
I'm sorry - got it exactly backwards: MGmt_11 looks promising, MGmt_01 is more daunting.
MGmt_11 looks very promising - I think I can figure it out.
I will have to do some homework before I can understand MGmt_01. A lot of elements I haven't used before (i.e. MoSpline) but it looks very interesting!