Hi everyone,
I'm looking for a way to calculate the height of several Cylinder objects from their individual distance to an object in the scene.
As I have set up the calculation right now I'm using the Distance node to calculate it on the main object but as I do want this to happen at the same time on all of the objects I need to set this up with Iteration nodes and I can't get that to work.
The effect I'm looking for is a dynamic linked behaviour where the cylinder objects are constantly shifting in height and pushing each other up and down at the same time.
How would I set this up? Attaching my scene file.