Hi everyone,
I'm looking to create a screen, just a plane, that I want to set a light directly onto for a very sharp highlight. The screen material is set up with a bitmap going into the Base Color and also the Emission Color with the weight set to 1.2.
When aiming the light to the screen the light is additive on the bitmap material - how do I set this up as a physical screen where the light would not have this effect but stil leave a highlight on the screen glass?