Hello Sassi
i hope you are good, i have a problem i cant fix with my fawn again but this time with creating the material i know this is not a good pipeline to create a good material its just a workaround, i make 2 camera projection for the fawn one from side its look good from side but when rotate around the object ofcourse it has a problem so i make a second camera projection from the front , the problem now that i cant mix the too materials in one normal ppr material so i can bake it i know it cant be merged togheret unless i masked the parts i need from the face view to mix it with the side image so i try to paint a white black quick mask on the fawn original uv object in the scene, i hope hope it can be a way to do that i know its studpid way not the best way but i was thinking, i waste one and half day on that and no way when i try using in material the layer and using one object that has the 3 uv at the same time its not working https://thurse1-my.sharepoint.com/:u:/g/personal/210429_office365works_net/EUB1sf6SdT5CjZO3OclxFQ8BMJyhQHtxdE4V8qm80xenEw?e=wnGfLI
Latest posts made by Leah sam
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Mixing 3 Uvs Material in one object
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RE: Problem in advanced Quadruped Rigging
Hi Dr. Sassi,
I just wanted to thank you very, very much for your help! The issue is completely solved now. I honestly didn’t realize the problem was caused by having two nulls stacked on top of each other. Your explanation made it very clear.
What I’ll do from now on is shift one null forward and work mainly with the main one before I start animating, so I don’t end up with too many overlapping controls and lose track. Sometimes I might not even need the extra one at all.
Really appreciate the time and care you put into fixing the file and showing me the right approach — it helped me a lot! The animation you made looks really great and I loved it, so thank you so much again!
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Problem in advanced Quadruped Rigging
Hey, i been having this problem in the rigging in the neck of the advanced quadruped when I try to rotate CTR Neck 3 or Neck 4 the model neck breaks, i think because of the joint axes or ik, i don't know why this happened and how to solve it. Please help me. Here is the File https://we.tl/t-sBn2WfVw7X i try to upload here but the file size
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RE: Smear Effect with Xpresso or Scene nodes
Hi Dr. Sassi,
Thank you so much for your time, insight, and honesty. I truly appreciate the depth you went into, even if the solution turned out to be more complex than i expected.
Apologies if my question led to something more time-consuming or demanding than it first seemed — I really didn’t mean to take up too much of your time or energy.
Your guidance helped me realize the true scope of this challenge, and I now see that it's better suited as a proper feature request. I’ll go ahead and submit it via “Share your idea”, as you kindly suggested.
Also, thank you for the PoseMorph idea — I’ll definitely explore that route in the meantime!
Thanks again for your generosity and support — it means a lot.
Wishing you a great weekend! -
RE: Smear Effect with Xpresso or Scene nodes
Hi Dr. Sassi,Thank you so much for your reply and the links — I truly appreciate it!I’m actually aiming for something different than Squash & Stretch. What I’m trying to build is a smear effect — similar to the old CA Motion Stretch Deformer or Blender’s Smear plugin — where the object stretches dynamically based on its motion direction over time even the object animated with PSR keyframes or PLA or even aniamted in linear path or curved path the main goal is once i have an animation object i could have the smear look.
When i try it first time i think of:Analyze previous (and maybe next) point positions using memory,Stretch the object’s points automatic in the direction of movement, Optionally control the smear area using Vertex Maps or Fields,It’s more about motion-based directional stretching than uniform deformationIf this kind of effect is possible in either Xpresso or Scene Nodes, I’d be super grateful for any help — even just a rough outline or steps to guide me in the right direction.Thanks again!
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Smear Effect with Xpresso or Scene nodes
Heey It's my first time here,
I’m trying to recreate a smear effect in Cinema 4D, similar to Blender’s Smear plugin or the old CA Motion Stretch Deformer. I’ve been experimenting with both Xpresso and Scene Nodes to build a reusable setup — one that works with PSR or PLA animation, affects points directly, and can be combined with other deformers like Jiggle, without needing to bake to Alembic.The goal is to just replace the object, tweak some User Data, hit a button — and get clean, stylized motion stretch.
I’m sure this effect can absolutely be done and made powerful and production-ready. But I simply don’t have enough experience yet with Xpresso or Scene Nodes to build it properly.
And if I’m not being too ambitious — I’d love to also include a way to limit the smear effect using a Vertex Map or Fields, just like the old CA Motion Stretch Deformer did. Really grateful for this amazing C4D community. Glad to be here !
https://ibb.co/6cxzTrHx