@Dr-Sassi Thank you so much Dr. Sassi, that’s very kind of you

Posts made by mrittman
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RE: Pyro Bullet Simulation
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RE: Pyro Bullet Simulation
@Dr-Sassi Gotcha, ok thank you again good sir!
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RE: Pyro Bullet Simulation
Thank you so much Dr. Sassi for the quick reply. Unfortunately I don't Redshift with my current C4D subscription, so I won't be able to take advantage of the Shadow Density Scale.
Ok, I will reach out to EJ and see if he knows why there would be such a difference in the viewport display!
Thank you for the suggestion of checking out the examples in the Asset Browser. I hadn't thought of that!Side note, how did you get images to show up in your post? When I try it, it shows an error?
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Pyro Bullet Simulation
Hi, I am coming from using TurbulenceFD to do my fire simulations, and just getting into Pyro. Here is what I created in TFD:
https://www.dropbox.com/scl/fi/ohd4h2khxe0ewhp9r48hr/bullet.mp4?rlkey=1ocjget2en68nge1gthfpejiw&st=auhdldh1&dl=0Previously, I would do two separate simulations: one for the bullet traveling down the barrel, and another simulation of the explosion as the clears the muzzle. I would create these using C4D standard particle emitters, which then get interpreted in TFD as fire simulations. Is that the way you would go about it with Pyro as well? Or is there a completely different approach that may be better?
To learn Pyro, I have been following EJ's tutorial on YouTube:
https://youtu.be/c-x5kbiQeS4?si=argLFIutlUxMRhr4&t=591However, I noticed the quality of smoke in my viewport looks much worse on my machine than it does in the YouTube video:
https://www.dropbox.com/scl/fi/m4g1njwz441zulvaym7pl/viewport.png?rlkey=qwut7kr4sbz547vuxuvp7qcii&st=c32shbpl&dl=0Any idea why it doesn't look as good? I am using all the same settings, and I don't believe he did anything to the voxel size. Wondering if it could have something to do with my GPU?