We are having a difficult time matching a silk fabric's reflections in redshift. The reflections look plasticy unless we get into using the metal slider....and still not quite sure what settings are appropriate (if metallic is appropriate at all)....and we can't find any info on making a realistic silk in redshift. Here
's an example image of what we want to match:
Posts made by nasty-command
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redshift silk fabric
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RE: Dome light, or BG plate made to not be in camera's depth of field
I think the new release addresses this issue with the new backplate compositing in post ability. Yay! It was, for me, a as basic as being able to see dOF on my model but not on the backplate in the IPR...seems like they've added it! Flingers crossed! Thanks so much for your diligent work.
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Dome light, or BG plate made to not be in camera's depth of field
I notice that when I am inserting a 3d object in a live action scene, the plate (in RS, I've been using the BG plate function in the dome light) it gets blurred by the camera Depth of field . This doesn't actually work in a helpful way because the footage was already shot this it's own depth of field and I am trying to match that. It seem like we should have the ability to work with a backdrop (and/or other objects) that don't get effected by the camera's DOF.
Is this possible?