I'm not sure exactly what you're trying to do, but here are some references for tutorials on these types of rigs:
https://www.youtube.com/watch?v=6kmycdJjTkE
https://www.youtube.com/watch?v=5dNmL-NpU_w
https://www.youtube.com/watch?v=4sOTW4xYQvk
https://www.youtube.com/watch?v=jGCRKX5Zz5M
Posts made by noseman
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RE: Constraint tag and protectionposted in Question & Answers
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RE: distribution type advanced in cloner objectposted in Tutorial Suggestions
Unfortunately there are no tutorials yet.
I assume you want to avoid the intersection of the boxes when the spline curves.
The easiest solution for that is to add a Rigid Body Tag to the Cloner and set Follow Position and Rotation to 10. That way the Simulation will make sure the boxes don't overlap while the movement is followed.
https://www.dropbox.com/scl/fi/j81wbkvo2zz4dj6pio6es/spline-distribution_0001-RBD.c4d?rlkey=e30cpnm2cczlvww4wj3677djs&dl=0 -
RE: HUGE bug in .abc UVs interpretation on latest releaseposted in Question & Answers
This has been fixed in the latest C4D hotfix 2026.3.3
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RE: Shadow Mattes with GOBO area lights to affect the Alpha channelposted in Question & Answers
The Lighting and shading information will not appear in the Alpha channel.
Why don't you just use the Beauty pass in after effects as a Matte? -
RE: lock rotation in rigid body simposted in Question & Answers
To do that better, first emit the particles facing the camera by using "Alignment-> forward Vector "Target" and drag the camera.
Then just set the Follow Rotation to 100.https://www.dropbox.com/scl/fi/p32613ars2ml9iy7a0fgj/emit-RBD-facing-Camera-01A.c4d?rlkey=9x2sckuslfc5sbierupn51p3j&dl=0
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RE: Motion blur on Tracers with Spline warp gives jagged line problemsposted in Question & Answers
without some sort of project file it's impossible to know what's going on... can you please simplify the project and send a link?
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RE: Toon Rigposted in Question & Answers
if something seems broken, the best way is to contact customer support.
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RE: QUESTION: Store color to AOVposted in Question & Answers
you only want to colorize this or mix the red GI with whatever your pillar color will be?

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RE: Render queue times issueposted in Question & Answers
@Dutchbird
This is something you should bring up with tech support... -
RE: Xpresso connect multiple nodesposted in Question & Answers
unfortunately not without some script or something...
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RE: Spacing between the instances is not uniform.posted in Question & Answers
Here's a Nodes Distribution that Scales the Clones while making the neighboring clone get closer and closer.
It's not perfect, especially towards the center but for most part it holds up. You can define the clone count, the Y Scale and a Default Color. Also you can tweak the Scale to get them to touch or have some gap...
https://www.dropbox.com/scl/fi/10yahy7iaaf8x86vq4hhs/cloned-size-no-Gap-01A.c4d?rlkey=k89v5tjd0ozggvxeiq42jwypu&dl=0 -
RE: Clone along splineposted in Question & Answers
I'm afraid there's no "easy" way to achieve it without spline by spline clone-scaling.
This would require a complex advanced distribution or some sort of Python Effector.
Sorry. -
RE: Clone along splineposted in Question & Answers
This can't be done automatically. Here's a semi-automatic workflow:
In the Spline Beads, set the "Fill Gap" to None. This will stop generating the small object at the end.
Set your Gap to the desired length.
Then, start scaling your clone on the Z Axis (that is the axis aligned to the Spline) until you have the count you want.
Maybe a custom Distribution could be made but I would like to know exactly your use-case to make sure it works.
Are you just planning to clone simple objects like cubes? -
RE: Object orientationposted in Question & Answers
I see what the problem is the camera perspective view of the page. All good thank you!
I'm glad you found the issue.
Good luck with your journey! -
RE: Clone along splineposted in Question & Answers
Try the "Spline Bead Distribution" from the Advanced Distributions in the cloner.
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RE: Object orientationposted in Question & Answers
@attempt-advertising
I'm sorry but without some sort of visual reference or the file I'm unable to help... -
RE: Spacing between the instances is not uniform.posted in Question & Answers
The "Even" Distribution is correct because it measures the Spline distance between each clone.
Here's one way to do it:
Clone using Linear mode.
Use Spline Effector to place them on a flat Helix
Use a Step Effector to Raise them to the level you want.https://www.dropbox.com/scl/fi/pz7s65lu2tq4m8pk6o8x9/clone-on-helix-Fixed.c4d?rlkey=bmh6dgp5juiuewrqszkk30ds1&dl=0
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RE: c4d2026.3 UV terraceposted in Question & Answers
Anything the UV Terrace did should be part of the Weld Tool.
If not, please tell me what you're trying to do so I can try and help. -
RE: Shoot particles from audio driven splineposted in Question & Answers
I added a Vertex Map on the Spline with a Box Field. I am using that Vertex Map in the Spline Emitter to ONLY emit from the parts of the spline that are outside the Box Field.
https://www.dropbox.com/scl/fi/5cofbyyq73l2qbszk10tj/sound_base_ctrl_single-Velocity-Math-Vertex-01A.c4d?rlkey=7oogulihz5io9s5zpyekdnt9n&dl=0
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RE: Shoot particles from audio driven splineposted in Question & Answers
One way is to use a Math Modifier in the Particle Group set to Fields that uses the same Sound Field to Add velocity on the Y Axis
https://www.dropbox.com/scl/fi/mzoawqf2if5mlpwzifbvt/sound_base_ctrl_single-Velocity-Math-01A.c4d?rlkey=1e18dwwdh76jgp84gmyvbpy2e&dl=0