Thanks, that's exactly what I was looking for!
Posts made by opinion-intention
-
RE: Constraint tag and protectionposted in Question & Answers
-
RE: Constraint tag and protectionposted in Question & Answers
I need to create this animation. I followed the tutorials on connecting rods, but it seems that the “protection” tag is causing a delay in the keyframes. When the animation keyframes stop, the objects continue to move or settle into position to reach their final destination.
https://fromsmash.com/cbgF32bL8o-dt
-
Constraint tag and protectionposted in Question & Answers
I'm creating a crankshaft-connecting rod rig (similar to this one). I'm sending the simplified project. There's an animation group that moves vertically. Inside it is Object A, which is pointing at Target B.
Object B is outside this group and has a “Clamp” constraint tag pointing to Object A, as well as a “Protection” tag to make it move along track C. Unfortunately, it doesn’t work well because when the animation ends, the objects keep moving—I think due to lag. I’ve noticed that removing the “Protection” tag fixes this issue, but then the movements aren’t correct anymore. What can I do to make it work properly?
https://fromsmash.com/qS7fDQv6.m-dt -
RE: distribution type advanced in cloner objectposted in Tutorial Suggestions
I'm trying to arrange a group of boxes spaced o mm apart along a spline, as if they were on a ribbon. The problem is that I don't know how to do this on curves. I've noticed that with the new “Bead Distribution” cloning mode, the curves look good, but I'd like the boxes to be spaced apart along the curve so they don't overlap. I've tried using fields, but it doesn't work the way I want. Are there other methods? The boxes must be at a precise distance from each other, and I need to move them along multiple splines without using “Clone Count” and then moving the “End” to snap them together. “Spline Wrap” doesn’t work because it distorts the boxes.
The boxes must always be perpendicular to the floor.thanks
https://fromsmash.com/_UX0Mv_Hsj-dt
-
distribution type advanced in cloner objectposted in Tutorial Suggestions
Are there any tutorials on the new Clona distribution type?
-
Starting the animation with a fieldposted in Question & Answers
I have an animated object inside a linear clone. The clone itself has an animated translation. Is it possible to start the animation of the object inside the clone using a field? So that the animation starts from the point where the field is located and ends based on the keyframe values, rather than the width of the field as shown in this tutorial.
https://www.youtube.com/watch?v=zuIMmId4oIU
-
freeze some point durng cloth simulationposted in Tutorial Suggestions
I'm simulating a sheet of paper being wrapped around a box to create a gift package. I'm using a cloth with colliders. Is there a way to freeze only certain points halfway through the animation so that they stay still when I move the collider?
-
RE: The clones move along an oval spline with an offset and must also translate along an axis based on another splineposted in Question & Answers
No, that's not what I'm looking for.
In reality, I have two objects moving along spline A. Object 2 is in turn pushed forward by a cam/guide, so it needs to maintain the same position and speed as the first clone. I'll give you an example of how both objects move, but I need the offset of object 2 to be the same as that of the spline.
In this case, I used a Plane Deformer with the field to give you an idea, but the displacement should be equal to the distance of spline B.Translated with DeepL.com (free version)
https://www.dropbox.com/scl/fi/v5d1nqltycifhnkyb6ali/Cloner-example.c4d?rlkey=dafxzxx06sj01rbccaxy468eh&st=7c0ectiz&dl=0
-
RE: The clones move along an oval spline with an offset and must also translate along an axis based on another splineposted in Question & Answers
https://we.tl/t-US38w4fTx7TPKyW4
The objects in the clone move along spline A with the offset. I would like them to then move along a single axis to reach spline B as well, while maintaining the movement speed of the offset from the first line A. -
The clones move along an oval spline with an offset and must also translate along an axis based on another splineposted in Question & Answers
I have a clone set to “Object Spline” mode. The spline is an oval, and there are 12 objects that loop around it by moving the clone’s offset. However, the object inside this clone must move back and forth by moving only the X-axis based on the position of the points on another spline—which, when viewed from the front, is always the same oval but has oscillations when viewed from above—and the object inside the clone must also follow these oscillations.
 -
RE: [Help] Product Design Strategies: Modeling a Bottle Screw Capposted in Tutorial Discussions
Loft Generator Demystified mini series link doesn't work
-
Create animation of packaging that closes with rolls of filmposted in Tutorial Suggestions
I want to create an animation where I have a square sheet of paper wrapping around my square box, coming up to form a gift box, with the side folds following my folds. How can I do this? i've tried bend, a line extrusion controlled by points, and rigging, but I haven't come up with it.
I looked at this tutorial https://www.youtube.com/watch?v=3VPyRcIDtok but it was not helpful to me.To explain further, I would like to recreate an animation of the procedure of wrapping a gift (with clingfilm) similar to this one.
https://www.youtube.com/watch?v=S5T4TdSDMdQYou should create the rounded corners and the bend not rigid, but as if gently bent by the passage of a roller.
-
RE: 2024 Rigid Bodies Groupedposted in Question & Answers
Hi,
there a no Hierarchy Level in collider tag. I need to apply tag collider to a null group with some object as a child. I wouldn't want to apply the tag to each individual object but to the parent that encloses them, so if there are changes I can make them in one tag.Thanks