I turned on "simulate before generators" and cached the particle group. Now the cloned objects have motion blur!
Latest posts made by raise-trade
-
RE: Cloned Geometry on particles have no motion blur in redshift renderer
-
Cloned Geometry on particles have no motion blur in redshift renderer
I am trying to render out instanced geometry onto particles with motion blur in redshift.
other geometry that is scaling is fine, but when i try to render the instanced geometry, it has no motion blur. i tried caching it but then the geometry completely disappears from the render. I also tried disabling AOVs with no luck. I tried "overriding" with a redshift render tag on the object, but that didn't change anything. I tried turning on deformations, no luck.
do you have any suggestions? motionBlurFail_001.c4d
Thank you for your help!
-
Illustrator invisible splines not importing
I only get vector information that has an appearance like a fill or stroke. But C4D corrupts the information. I don't want fill or stroke information. How do i import the old fashion way with illustrator 9 files? it doesn't seem to work anymore.
Thanks for your help!
P.S. I can't upload screenshots because the dimensions are too big and I can't upload AI files.
-
RE: Convert object to bounding box only
@Dr-Sassi ah! That did the truck, thank you. It worked on everything but instances. I'll try changing the mode of insurance from render to regular and see if that works.
-
Convert object to bounding box only
I have a very complicated collection of models from a CAD program. I would like to convert each piece of geometry to a bounding box only. I know there is "display > box" which gives the appearance, but I would like a geometry version as well so I can control the rendering. Any ideas how I might go about this? Thank you for any ideas!