Hi Dr. Sassi,
I was wondering why the character definition tag was finding so many bones, thank you for the detailed analysis. I'll go ahead and go through the latter part of Sam's video and watch his process. I don't have any reason to stay with the character definition tag on the character object, so I'll change that. I assume that if the elbow and hand joints of the current rig are misaligned to the incoming mocap rig, then I'll need to adjust the position of those joints. Would I just do that in the adjust tab of the character object? I guess I'm at the stage of figuring out how to adjust certain scales of my existing rig that the mesh is already painted to, before mapping the mocap over with the character definition & solver tags.
Thank you for your time