Hi Guys,
I am attempting to rig a very low poly hand in Cinema4D, but I am having issues with smoothing. The subdivision surface and tessellation (object tag) overly constricts the geometry of the hand, altering the shape dramatically. This change in geometry also creates a pinching effect when I apply a displacement. ZBrush doesn't have an issue smoothing out the hand while preserving the geometry, but I cannot replicate that in Cinema 4D. Here is a screen shot:
S
Latest posts made by sense-leather
-
Displacement on low poly mesh ZBrush/Cinema4D