Displacement on low poly mesh ZBrush/Cinema4D
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Hi Guys,
I am attempting to rig a very low poly hand in Cinema4D, but I am having issues with smoothing. The subdivision surface and tessellation (object tag) overly constricts the geometry of the hand, altering the shape dramatically. This change in geometry also creates a pinching effect when I apply a displacement. ZBrush doesn't have an issue smoothing out the hand while preserving the geometry, but I cannot replicate that in Cinema 4D. Here is a screen shot: -
Hi sense-leather,
The hand on the right looks quite different, stretched.
As usual, images have very little information. Could you attach an example file with the displacement texture, perhaps with a render from ZBrush, so I can understand what you see and perhaps place some notes on the render that are important to you? I assume we all have our ideas of how things have to be.
So far, I think it is safe not to use a SDS-object and RS Displacement (RS Tag) for the same object. Not that you mentioned that, but just in case.
All the best