I included "reset bind pose" in the process with reference to your advice. After modifying it in many ways, it works but I'm not sure if this is the right way. Here's my process.
Go to the Binding tab, disable the skin object, go to the Adjust tab, and adjust the components and controllers to the desired scale. (IK-Chain tag is on the joint, so I adjusted the depth to the same rate.) Then come back to the Binding tab, run "reset bind pose" on the weight tag, and activate the skin object again. Then the mesh did not get twisted.
I think there is an easier way than such a cumbersome procedure, I wonder if this procedure is correct.
Have a nice trip. I can't wait to finish this project and rest.