Ah, it looks like it's related to the end growth of the sweep being animated from 0-100% over the first two frames. If I start the render after the first frame that it appears, the motion blur renders. If I start it 1 or 2 frames before, it turns motion blur off. How strange!
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RE: unable to get motion blur on rope dynamics
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RE: unable to get motion blur on rope dynamics
Hey Dr Sassi, I've encountered a strange problem with these splines in your setup where if I render an individual frame I see motion blur, but when I render a sequence of images there is no motion blur. I'm using red shift and have swapped between the progressive render and bucket and it seems to be the same with either method. Any ideas what might cause this?
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RE: unable to get motion blur on rope dynamics
genius! I can't thank you enough Dr. Sassi! You are a wealth of knowledge!
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RE: unable to get motion blur on rope dynamics
Ohh, I see I can use the cloner to wrap several cylinders along the spline!
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RE: unable to get motion blur on rope dynamics
That works quite well, but I think we're limited to wrapping just a single piece of geo around the spline. Is it possible to wrap a spline (in this example several complete circles) along a spline? I can't seem to get it to work.
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RE: unable to get motion blur on rope dynamics
Thank you Dr. Sassi! I see that you cached the rope dynamics. I didn't think of that!
Is there a way to get motion blur to render when putting the rope object inside a sweep? It seems as soon as I seep a circle across the rope I get the error "contains inconsistent topology. Disabling Deformation Blur". The end goal here is to sweep a number of circular objects using the pen tool along the length of the rope, so that one rope becomes many strands of different thickness. Eventually I'd like to texture this rope so that the ends are transparent and than ramp to opaque in the middle. However I noticed even when I use cylindrical mapping, the texture doesn't change. I'm guessing this is because of the same issue with the motion blur where it doesn't understand it's uv's?
Thanks again for your quick reply!
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unable to get motion blur on rope dynamics
Hey there, I have a spline that's moving with a rope tag and and rs object tag with it's curve mode set to "hair strands". I've enabled deformation motion blur in the rs render settings. I've also enabled motion blur in the rs object tag. For some reason I can't get any motion blur to show up.
I also used a sweep with the spline to generate geometry but I get a similar result.
I've read somewhere that you need consistent topology for this to work. How would I go about getting this?
Thanks in advance for your help!
Patrick rope_mb_problem.c4d