this is incredibly fantastic, thank you! I've never use the particle node modifier so I'll have to spend some time wrapping my head around it. Thanks for the tutorial video. Going to watch that and see if I can make sense of it. I'm guessing the particle node modifier overrides any other forces in the particle group, right?
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RE: swirling strands moving along the surface of a treeposted in Question & Answers
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RE: swirling strands moving along the surface of a treeposted in Question & Answers
No worries! I think the link you just posted is the path to the original 3 files from your first post. Was there another one similar to the image you posted?
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RE: swirling strands moving along the surface of a treeposted in Question & Answers
Dr Sassi! Thank you! The first experiements are fantastic but unfortunately I'm aiming to get something that resembles a more intricate surface like the tree, rather than a spline. I think as a last resort something like that might have to do. The preview image from your last post looks very promising! The file you listed in the same YouTube tutorial video. Would you mind sending me a link to the c4d file so I can have a look at see what you've done? Thanks again!
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swirling strands moving along the surface of a treeposted in Question & Answers
Hi there, I'm trying to achieve a sort of braided/twisted rope look growing on the surface of a tree. Have a look at the example image here: https://cdn.midjourney.com/6790e424-ca71-4d64-9258-0c49d0c16601/0_0.png
I'm less concerned about the small branches and more interested in the effect around the trunk of the tree. The idea is that these strands would start from the base and reveal themselves as they wrap around and move up along the surface of the trunk. I've tried two methods so far and both have yielded unfavourable results.
Splines + rope dynamics: In the first method I used a voronoi fracture + matrix object to break my tree object into linear segments. I then created splines from these segments and applied rope dynamics to them. I used a volume builder with noise connected to a field force so that the splines move along the surface of the tree. It creates an interesting effect but the noise just makes the strands look messy and I can't figure out a way to make them grow from the ground up.
Particles + tracer: In the second method I used a particle mesh emitter with the emission coming from a vertex map (the bottom portion of my tree). I used the same volume builder+field force setup so that the particles stick to the surface of the tree. The idea here is that I'd trace the particles and render them as hair or something. What I can't figure out is how to create a field force that incorporates an upward movement in conjunction with a twisting motion. I can get a linear field to make them move upwards but can't seem to figure out how to multiply that effect with a noise or a twisting motion. I've attached both scene files here in case anyone is interested and has any ideas! Thank you in advance!
https://drive.google.com/drive/folders/126GGWEEK9bPhcc1G9S3z28PMgFk-bR6I?usp=sharing
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RE: How to get particles to travel along the surface of a moving objectposted in Question & Answers
Amazing! Thank you. This method looks very promising. Although I don't yet have a Maxon One membership so I'll need to upgrade. Before I do, can you tell me how easy it might be to art direct the growing branches on the face? For example, I will need them to originate from the temple and more towards the centre of the face. I see there's a target mode where they can grow towards something.
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RE: How to get particles to travel along the surface of a moving objectposted in Question & Answers
@Dr-Sassi particle_on_moving_geo_v01.c4d
Hey Dr Sassi, I've attached a simple file so you can get an idea of what I'm trying to achieve. The eventual idea is that I'll have match move of an actors face who's moving through a scene. I'll be tasked with growing a vein-like structure under the skin. I was thinking of tracing particles that move along the surface of deforming geo.
In the example I've provided I just added a random field to a sphere instead of using the face match move. Let me know if this makes sense.
Thanks!
Patrick
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How to get particles to travel along the surface of a moving objectposted in Question & Answers
Hey there, using "stick" modifier I've figured out how to get particles emitted from a mesh emitter to stick to a moving surface. What I can't figure out is how to apply field forces to them and have them swirl around on the surface of a animated object.
thanks!
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RE: unable to get motion blur on rope dynamicsposted in Question & Answers
Ah, it looks like it's related to the end growth of the sweep being animated from 0-100% over the first two frames. If I start the render after the first frame that it appears, the motion blur renders. If I start it 1 or 2 frames before, it turns motion blur off. How strange!
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RE: unable to get motion blur on rope dynamicsposted in Question & Answers
Hey Dr Sassi, I've encountered a strange problem with these splines in your setup where if I render an individual frame I see motion blur, but when I render a sequence of images there is no motion blur. I'm using red shift and have swapped between the progressive render and bucket and it seems to be the same with either method. Any ideas what might cause this?
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RE: unable to get motion blur on rope dynamicsposted in Question & Answers
genius! I can't thank you enough Dr. Sassi! You are a wealth of knowledge!