Hi there, I'm trying to achieve a sort of braided/twisted rope look growing on the surface of a tree. Have a look at the example image here: https://cdn.midjourney.com/6790e424-ca71-4d64-9258-0c49d0c16601/0_0.png
I'm less concerned about the small branches and more interested in the effect around the trunk of the tree. The idea is that these strands would start from the base and reveal themselves as they wrap around and move up along the surface of the trunk. I've tried two methods so far and both have yielded unfavourable results.
Splines + rope dynamics: In the first method I used a voronoi fracture + matrix object to break my tree object into linear segments. I then created splines from these segments and applied rope dynamics to them. I used a volume builder with noise connected to a field force so that the splines move along the surface of the tree. It creates an interesting effect but the noise just makes the strands look messy and I can't figure out a way to make them grow from the ground up.
Particles + tracer: In the second method I used a particle mesh emitter with the emission coming from a vertex map (the bottom portion of my tree). I used the same volume builder+field force setup so that the particles stick to the surface of the tree. The idea here is that I'd trace the particles and render them as hair or something. What I can't figure out is how to create a field force that incorporates an upward movement in conjunction with a twisting motion. I can get a linear field to make them move upwards but can't seem to figure out how to multiply that effect with a noise or a twisting motion. I've attached both scene files here in case anyone is interested and has any ideas! Thank you in advance!
https://drive.google.com/drive/folders/126GGWEEK9bPhcc1G9S3z28PMgFk-bR6I?usp=sharing