Thanks a lot, i will try it out.

steal-shelter
@steal-shelter
With over 20 years of experience in the creative industry, I’ve worked across agencies and companies such as 3atos Comunicação, Ferracini Shoes, Artecetera, Tengu Propaganda, Duck Comunicação and Lua AG, developing visual identities, campaigns and digital design.
Originally from Franca (SP) and currently based in Maceió (AL), my background in advertising and branding is now expanding into the 3D universe. I’ve been diving into tools and workflows that combine design, storytelling and dimensionality — building a new phase in my creative journey.
Tools I use: Photoshop, Illustrator, InDesign.
- Cinema 4D, Blender (learning phase)
Latest posts made by steal-shelter
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RE: Equivalent to 3ds Max Push modifier in Cinema 4D
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Equivalent to 3ds Max Push modifier in Cinema 4D
Hi everyone!
In 3ds Max, there’s a Push modifier that moves a model’s vertices along their normals — basically inflating or deflating the mesh uniformly.
I’m wondering: what would be the Cinema 4D equivalent to achieve this kind of procedural effect?
From what I’ve tested, the Displacer Deformer (with something like a Color Shader in the Shading tab and adjusting the Height) seems to get close. I also considered using Normal Move in point mode, but that’s more of a manual workflow.
Are there any other native deformers, tags, or tools in C4D that can do this easily and procedurally, like Push? Or maybe some setup you’d recommend?
Thanks a lot for the help!