That's great, i will try it out.

Posts made by steal-shelter
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RE: Equivalent to 3ds Max Push modifier in Cinema 4D
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RE: Equivalent to 3ds Max Push modifier in Cinema 4D
Sorry, lol
It's nothing like that. I'll send you a YouTube video sample so you can watch it and get an idea of what I'm talking about. Earlier, I found a modifier that's somewhat similar — it's called 'Displacer'.
https://www.youtube.com/watch?v=2go_Eb5EpNc
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RE: Equivalent to 3ds Max Push modifier in Cinema 4D
Não é bem isso não. Vou dar um exemplo em um vídeo que encontrei. Eu achei uma função parecida com o modificador "displacer".
https://www.youtube.com/watch?v=2go_Eb5EpNc
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RE: Equivalent to 3ds Max Push modifier in Cinema 4D
Thanks a lot, i will try it out.
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Equivalent to 3ds Max Push modifier in Cinema 4D
Hi everyone!
In 3ds Max, there’s a Push modifier that moves a model’s vertices along their normals — basically inflating or deflating the mesh uniformly.
I’m wondering: what would be the Cinema 4D equivalent to achieve this kind of procedural effect?
From what I’ve tested, the Displacer Deformer (with something like a Color Shader in the Shading tab and adjusting the Height) seems to get close. I also considered using Normal Move in point mode, but that’s more of a manual workflow.
Are there any other native deformers, tags, or tools in C4D that can do this easily and procedurally, like Push? Or maybe some setup you’d recommend?
Thanks a lot for the help!