Hey I am R&D' ing this challenge at the moment.
"Recreate the peeling pain flakes we see on walls. I need it to be as much detailed as possible."
(I am not able to attach direct images, even though its tiny. )
I made some good progress just using cloth and vertex maps that control the pins and a low distance setting which makes them curl somewhat. I think to get all the detail it would be much better to have it already in the mesh, not through simulation, as I need a lot more detail
But I was thinking isn't this a really good one for Scene nodes? Something where we can measure the distance from center and curl the edges up? In particular the curled edges are what I am after. and I could paint maps to get variation of fractures in different areas?
Its normally something I would try to do in H* but I was curious if I could do that now in c4d
Thank you!