I have just created a support ticket as well. Ticket ID##605775
Latest posts made by video-resource
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RE: Striped feather
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RE: Striped feather
Thank you @Dr-Sassi!
That's good to know that the feather UV is actually broken in 2023.
I thought I didn't set it up properly. Thank you for your feedback and filing the report. -
Striped feather
Hello!
I'm trying to get the feather textured with horizontal stripes.
I've followed this video on Cineversity:
https://www.cineversity.com/vidplaytut/creating_a_feather/
and added a Gradient Texture to the feather/hair material. However, I can't get the striped look when rendered on Redshift.Not sure what I'm doing wrong.
Could you be kind and take a look at my file here?
https://www.dropbox.com/s/4o6vflqx9vka1hc/featherColorTest_09_05_2023.c4d?dl=0 -
RE: Can a feather object be animated with forces?
Dear @Dr-Sassi,
These are some great tips!!! I didn't know about Redshift Proxy! My initial test shows that C4D is so much faster using this trick. Thank you for your suggestions. I like your idea of offsetting the animations and varying some geometry/forces and creating several different proxies.Just a question: For the step using a "Matrix Shatter", do you mean Matrix Scatter? I am not familiar with either of them, but my quick search shows that there exists Matrix Scatter but not Shatter (cool name though).
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RE: Can a feather object be animated with forces?
Thank you @Dr-Sassi ! I've just uploaded my file to the provided link in Dropbox.
The file is my project to model a feather-worm (a marine animal), like the ones you see here:
https://cdn11.bigcommerce.com/s-yzgoj/images/stencil/500x659/products/1726482/4190747/apixogp2q__72548.1627143743.jpg?c=2
https://cdn11.bigcommerce.com/s-yzgoj/images/stencil/1280x1280/products/1725709/4448318/apirnzdr0__21768.1627144073.jpg?c=2My main concern is to know if the way I've set up the 200 feather objects is acceptable (I don't know what is a typical usage and scale of feather/hair objects in a scene; is it in 100s, 1000s, 10000s etc.?). Does it make sense to have the dynamics enabled for all of them? I was not able to cache the "haired" feathers; C4D was taking forever so I had to kill the process.
Also is the way I've set up the "cloned" feathers along the matrix object aligned along the helix correct? I'm not sure if there's a better way to do this.
Also I would like to gradually scale down the size of the feathers in the center (matrix positions 0 through 20, for example), but it seems that scaling down a hair object messes up the geometry. I am stuck in that respect, so I would really really appreciate any feedback you could provide. Thank you! -
RE: Can a feather object be animated with forces?
Hi @Dr-Sassi!
Thank you for your suggestion of using the field for the Wind Object. I have set up a Random Field set to Noise, and that seems good enough; some noise types worked better than others (Sema works well in my scene). However, since I have 200 feather objects (converted to hair) in my scene, it's very slow to simulate. I'm caching all the hair objects at the moment and crossing my fingers that the C4D will not crash.
I would very appreciate if you could take a look at my set up to see if I'm doing this properly. Is there a way to share my file, like you did in your previous post? It's 35MB, so I cannot drop it in this post.... -
RE: Can a feather object be animated with forces?
Hi @Dr-Sassi!
Thank you for your suggestions. I have tested both approaches and they both were able to clone the Feather object as I had desired, but as you pointed out, the resulting clones do not have individual reactions to Forces. That's too bad as that's what I had been aiming for...
I didn't understand what the Feather's Adaptive mode (for the Spacing, if I understood correctly) has to do with all this though.
Anyway, thanks for your help. I guess I will try to create individual feathers and convert them to hair object manually, and see if they have separate reactions to Forces. -
RE: Can a feather object be animated with forces?
I tried to drop my file here, but it looks like this interface doesn't accept the c4d file. How should I upload my c4d file?
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RE: Can a feather object be animated with forces?
Actually, I have another question related to this "haired feather" object, @Dr-Sassi !
I tried to clone the "haired feather" object, since I'd like a several copies of them in my scene, and they seem to be not clonable.
Is it not possible to clone a hair object? -
RE: Can a feather object be animated with forces?
Thanks a lot for your help, Dr. Sassi!
That works perfectly. So basically I understand that I should convert the feather object into a hair object in order to get the dynamics working, correct?
I see that certain settings in the hair object are not editable, like the Roots Count and the Hairs Count. I suppose those are fixed during the transformation from feather to hair.