CINEVERSITY

    Maxon Logo
    • Login
    • Search
    • Recent
    • Popular
    • Users
    • Groups

    Pose morph with zbrush sculpted pose

    Question & Answers
    pose morph rigging c4d cinema 4d
    2
    2
    259
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • O
      omardtd last edited by

      Hi.

      I'm struggling trying to find the correct way to make a pose morph with a sculpted pose in zbrush, my mesh have the same points but i can't find how to correct the points of the original pose with the new sculpted pose. I'll attach some images and hopefully someone can guide me with the correct proccess (if it's possible)

      alt text

      alt text

      I want to correct the points just on the secondary pose (when the shoe bends)

      PD. If its need it, i can share the .c4d file

      Thanks!

      1 Reply Last reply Reply Quote
      • Dr. Sassi
        Dr. Sassi last edited by

        Hi omarpalos,

        To work from images doesn't allow for good answers.

        Going by what I see, it is a relatively high polygon count, which is not ideal for this task.

        My initial question would be, if the points are not altered, how was it moved in this shape? Based on joints, then I would suggest employing the weight map and the joints to move it back. I assume you have thought about that, but I have no information about what you did.

        Dragging the new mesh into a Pose Morph that is connected to the initial Object should work, kind of, as the points are "moved" in a straight line or around one single axis. If that works at all, I can't tell based on the images. I suggest placing and aligning the Pose Morph axis where the Toe joint was.

        Without any project file, I can't tell more. (If you share it, please as DropBox, Adobe, Apple, Google, or Wetransfer Cloud services. I do not open shortened URLs or unknown services. Thank you.)

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

        1 Reply Last reply Reply Quote
        • First post
          Last post