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    Volume Mesher becomes not smooth when I add a field.

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      background-permit last edited by Dr. Sassi

      I want to have the effect of a model growing like a fluid. When I create the volume mesh, the geometry is smooth. However, when I add a random or linear field, the geometry becomes pixelated. I tried playing with every setting and transfer mode, but I can't get it smooth again with the effect.

      I've attached the file: https://www.dropbox.com/s/6i9udtfx91xlc6l/grow%20test.c4d?dl=0

      If you turn off the field, you can see how smooth it was before the active fields.
      Any help would be appreciated!

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi background-permit,

        Have you tried to "Fix-It-in-Post"? Which would be the easiest way? See image.

        https://help.maxon.net/c4d/2023/en-us/Default.htm#html/OCASMOOTHDEFORMER-ID_OBJECTPROPERTIES.html?TocPath=Create%2520Menu%257CDeformer%2520object%257CSmoothing%2520Deformer%257C_____3

        Screen Shot 2023-06-02 at 12.01.58 PM.png

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • B
          background-permit last edited by

          I did, but it eroded the shape too much. It's a plastic piece that fits snuggly into another piece. When I added the smoothing, the outline shape details smoothed out, and it made gaps.
          That being said, my setup was correct, yes? Funny how there is no way to clamp off the distortion on the back section. As the original mesh is relatively smooth. Even just adding the linear field alone, with no effects on seems to sharpen thee pixels.
          I'll give it another try on the smoothing.

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          • B
            background-permit last edited by

            So, I plugged in your setting, and it's not terrible. In a youtube video, I saw a plunging that "expanded" the mesh (I believe it was in volume builder). It was an opinion in an older version of C4D, but I see it's no longer in there now. Did they change it to another name/plugin? if I plump this up a pixel or two I should be good. It's almost like a normal offset. Make sense?

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            • Dr. Sassi
              Dr. Sassi last edited by Dr. Sassi

              Hi background-permit,

              Please look here, even though I think I should be more straightforward. The Dilate-Erode from Volume is unavailable in Fog, so I used the Thicken Object. The more I place into it, the more it feels like a hack, making me think about starting over. But perhaps that works for you. Let me know

              I have placed a Copy of the original and set it to pale blue and X-Ray for comparison.

              https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2023_PROJECTS_DRS/20230605_CV4_2023_drs_23_MOvd_12c4d.zip

              My best wishes for your project

              Screen Shot 2023-06-05 at 8.56.02 AM.jpg

              Dr. Sassi Sassmannshausen Ph.D.
              Senior Trainer, Maxon Master Trainer, L&D - Strategist
              Cinema 4D mentor since 2004, Member of VES, DCS.

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