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Noise distortion on volumetric lights in RS

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light ray noise refraction
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  • AlexC
    AlexC last edited by Dr. Sassi Sep 28, 2023, 4:47 AM Sep 18, 2023, 4:21 PM

    Hello
    I'm wondering if there is a way, when you have bring in an environment object in RS, to have some distortion on light beams as if they were not just perfect straight lines but were bending a bit in haze or fog?
    Maybe its a light shader thing?

    Thanks!

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    • Dr. Sassi
      Dr. Sassi last edited by Sep 18, 2023, 5:34 PM

      Hi AlexC,

      Neither the Lights nor the Environment have any options to do that.

      If you have an example image, I am happy to look into how that could be somehow achieved as "fake" (VFX).

      All the best

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

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      • AlexC
        AlexC last edited by Sep 19, 2023, 3:45 PM

        Thanks Sassi, that's what I figured. It's not really a super important thing , it was more to explore what was possible with the built in tools

        Thanks!

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        • Dr. Sassi
          Dr. Sassi last edited by Sep 19, 2023, 5:33 PM

          You're very welcome, AlexC.

          There might always be a way to fake it, but I have no general solution; it would be tailored.

          All the best

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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