Hello Sassi
The project file was in my post, here it is for ease : https://www.dropbox.com/scl/fi/acpik6pv7v1onghs8qloe/SurfacePacking.c4d?rlkey=2uk40ow6tj14f3fjfxx8fbb9o&dl=0
Thanks!!
Hello Sassi
The project file was in my post, here it is for ease : https://www.dropbox.com/scl/fi/acpik6pv7v1onghs8qloe/SurfacePacking.c4d?rlkey=2uk40ow6tj14f3fjfxx8fbb9o&dl=0
Thanks!!
Hello
I'm trying to follow this tutorial by Noseman here
https://www.youtube.com/watch?v=F82AuduoN_g
But when I set it up the way he did, I have no result at all. Is there something that could have changed in the new release of C4d? I'm using 2024
https://www.dropbox.com/scl/fi/acpik6pv7v1onghs8qloe/SurfacePacking.c4d?rlkey=2uk40ow6tj14f3fjfxx8fbb9o&dl=0
Thanks!
Hello
I've not really worked much with soft bodies yet, but I have a super simple setup
I'm trying to create a sort of "table" design, where the base of the table is made of a bunch of balls that are all packed against each other, and on top is a slab of stone that looks like it is being held by the balls. The balls have pressure applied to them from their neighboring balls and from the tabletop.
I tried creating a setup where the balls fall in a box, and by doing that they would properly "settle" into position, and I was then going to put the top on them, but I'm having collider issues with the box.
Am I missing some simple setting?
Thanks!
Thanks Sassi, that's what I figured. It's not really a super important thing , it was more to explore what was possible with the built in tools
Thanks!
Hello
I'm wondering if there is a way, when you have bring in an environment object in RS, to have some distortion on light beams as if they were not just perfect straight lines but were bending a bit in haze or fog?
Maybe its a light shader thing?
Thanks!
Thanks Sassi! That makes sense, and all looks great now
Hello
I'm having an issue I often used to have with the old cloth engine, which I thought would not happen with the new one (first time I'm using it in a long time).
I'm trying to create a movement of a fabric like a flag, and every time I try to run it, the cloth always looks like it is stretching.
I just want it to stay the same length but deform with turbulence.
See project file and image below, what am I doing wrong?
https://www.dropbox.com/scl/fi/kqqe9bd1c7ulju4a7yz7i/FabricTest.c4d?rlkey=13y47isalb5m9932he6a73fyk&dl=0
https://www.dropbox.com/s/u7h2uuhg9p30rcz/Screenshot 2023-08-28 at 10.08.12 PM.png?dl=0
Thanks!
Thanks Sassi! This worked out great for my previz, exactly what I needed! Thanks again
Wow, thanks for that Sassi.
Do you have any pictures of your projection on Dry Ice? That is exactly the kind of thing I'm working on, and the purpose of this C4d project is to do a sort of previz of it.
I'll keep playing with this setup, thank you again Sassi!
Hello Sassi
I was looking more closely at your file, and I'm confused about a couple of things
1/Your scatter coefficient is really high, why is that?
2/Why a .29 Absorption coefficient?
Also, for some reason,whey I bring in a jpg to project from the spotlight, I get a red output.
https://www.dropbox.com/s/vjzg7hgt50t7hkl/Screenshot 2023-08-24 at 9.13.24 PM.png?dl=0
Do you know why that is? There is nothing special about the file...
Thanks!