Amazing! That works so well and so smooth! Thank you very very much for guiding me through this, as always.
Latest posts made by AlexC
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RE: Spline dynamics issue
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RE: Spline dynamics issue
Hello again!
I just tried this with the setup I'm trying to create, and I'm pretty sure I followed your method, but somehow the dynamics don't seem to want to kick in.
Is there something wrong in my setup?
https://www.dropbox.com/scl/fi/9unjqt620m35za444588q/CloneTest.c4d?rlkey=z57fzjbqw3ujtu4weesd50jai&dl=0
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RE: Spline dynamics issue
Got it, understood. Thanks Sassi! That makes sense.
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RE: Spline dynamics issue
Hello Sassi
Alembic wouldn't work because I need each rope to fall differently based on the rotation of a set of these trees. But its actually ok, I need to place them very precisely so I will be doing it by hand, there are not that many to place.
Thanks again!!
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RE: Spline dynamics issue
Hello Sassi
Thanks for this! Great to see the file!
Do you know how I could get this work inside a cloner? I tired with a connect object, but no luck...
Thanks!
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Spline dynamics issue
Hello
I'm having an issue with a "rope" effect I'm trying to create on a fairly small object. It is like an "air freshener" in a car, so the dimensions are pretty small.
I have a rope going through a hole in the tree, but I can't get it to fully collide and rest on the tree.
I'm very rusty with dynamics, but I'm also wondering if scale is an issue here?I have a secondary problem, is that I need to duplicate this effect on multiple trees, and wanted to put the tree with the spline in a cloner, but seems like it won't animate inside a cloner. Probably because everything is inside a null?
Thanks for any recommendations!
Project file : https://www.dropbox.com/scl/fi/p9t9lne2xk0y10y5j8jm5/TestTreeRope.c4d?rlkey=ow2m0g4kpnqjtk2oy2f5elkwo&dl=0
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RE: Issues with FBX Shading (Normals)
Ah yes! Amazing, thank you Sassi!
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Issues with FBX Shading (Normals)
Hello
I'm trying to use a model downloaded from Turbosquid, which was apparently created in Blender.
When I bring in the 3d object into C4d I get some strange artifacts in the viewport and on render.Its almost as if the edges had some kind of toon shading applied. I tried adding phong shaders, but it doesn't seem to work.This is what I see in the viewport
https://www.dropbox.com/scl/fi/xsv6irvyinkgrgv3612d3/Cinema_4D_19VVY2T82U.png?rlkey=cyfobfygbbtnd0c07uyb4yvo5&dl=0And this is what it should look like
https://www.dropbox.com/scl/fi/e6p2nr81sd60aomlmrt3v/chrome_R8H0MzL4WQ.png?rlkey=2mrxzp5n6d71vp0craubc1yqm&dl=0I'd prefer not to learn Blender to render this
Thanks for any pointers on how to get a clear render on this..
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RE: What are these grey dots?
Sorry I missed that first message Sassi, here is the file
https://www.dropbox.com/scl/fi/l390ygqhqr677rlrqi1jo/GreyDots.c4d?rlkey=uk9ed04o9bdv70fzomp28s4vo&dl=0