Hey Sassi, thank you! I missed this. Super clear explanation. I was thinking I could find the curve via the arc settings, but obviously it is not a perfect curve and your method makes perfect sense.
Thank you again!
Hey Sassi, thank you! I missed this. Super clear explanation. I was thinking I could find the curve via the arc settings, but obviously it is not a perfect curve and your method makes perfect sense.
Thank you again!
Thank you Sassi, this is incredible. And extremely useful! May I ask how you managed to get the exact shape of the truss curves? This is what I was getting stuck on...did you use the blueprint as a background to extrapolate from?
Again, thank you so much
Hello
I'm trying to model this opera tent for a project, but I'm getting stuck because it feels like the dimensions are not equal across the curves.
I'm trying to use arcs to generate the two facing truss structure that are composing the main "shell" (I don't need to create the covering, just the structure).
Is there a way to extrapolate the actual curve from these measurements?
Here is the project I started
https://www.dropbox.com/scl/fi/wl78tb0g3szrab8h4q887/OperaTent.c4d?rlkey=ksa9tyl7llnll089bd6km8ln0&dl=0
And here is my document with measurements and drawings.
https://www.dropbox.com/scl/fi/prrueqrb3lo3u5ogps7h9/1_ZSB_Opera-Tent_18X21-Single_Grundma-e.pdf?rlkey=xv341fquqdmcsutqmjp22teqg&dl=0
Thanks for any advice!
Hey Sassi
Thank you, yes it is a sort of half/quarter square because the real world object has those proportions, so I am "cheating" squares by using rectangular boxes. But thank you for this, it is giving me a new idea on how to execute this in real life!
Is there a way that I can extract the number of cubes used to create the full outline of the dog? Maybe with Xpresso?
Thank you!
Hello
I'm working on a project where I'm using a cloner grid with a 3d model of an object that is at the real world size .
I'm using the Shader effector to only make the clones visible where the image I am feeding the shader effector is black.
What I'm trying to figure out is that I would like to calculate the smallest amount of 3d objects I need to feed the cloner to make the image visible at different sizes.
Right now my cloner grid is quite large, but in the real world it would need to be half the size.
What is the best way to play around with this setup to retain the "readability" of the image but pushing it to the limit of what is possible to read in the real world.
File is here : https://www.dropbox.com/scl/fo/dljhbz5i6yl8slvenvoif/AL5wRfmswnBQlNiVAN6vz8k?rlkey=j4zajo3stp80xy4j8z43cgyrq&dl=0
Thank you!
Palm snap on the forehead! Of course! I knew I was trying to make this too complicated.
Thank you Sassi!!!!!
Thanks! It does reverse the order, but not the order of the animation, in other words I'm still not getting a movement from small to large
I'm realizing that I might need to deal with a step effector with "visibility" checked on and a linear field, gonna explore that
Hello
I feel like I'm missing some super obvious thing, but I'm stuck here with this simple stack of clones that are being scaled down by a step effector. I want the clones to appear from the smallest to the biggest, but whichever way I try this, I always end up with the order being off.
It would be like smallest clone first - > largest clone last....
Here is my file, sorry if this is super obvious...I feel like the answer is on the tip of my tongue.
https://www.dropbox.com/scl/fi/hhnp4liqhkbcvy9d7l2dk/ScreemGrow.c4d?rlkey=wgfi1wgdj3xco5a3dwyfkicxw&dl=0
Oh and apologies for a maybe very obvious question, but how is the tracer working with the point selection?
Thanks!