Hello Sassi
Yes, that helps a lot. One thing I noticed is that if I start the camera calibration using Redshift, I get a really strange texturing effect, whereas if I am in standard renderer I can see the camera projection much more clearly.
Now I have a bit of a challenge. I had to get images not from a camera, but from a Matterport 3d scan. Meaning that the images don't really have any lens information, they are screenshots from a 3d camera...I still seem to be able to get decent results, at least for quick and dirty placement of objects, but the lens is so wide that any cube I put in the scene looks like a rectangle, even though the objects in the Matterport view seem "ok".
Do you have any recommendations on working with that type of image?
Here is a scene I am working on now
https://www.dropbox.com/scl/fo/umvcogd3048r13hfuk74h/APGoIeCJ-6HgDhwJhosScIg?rlkey=rvpwwv1qlbltfm0cb92a66wpz&dl=0
And one important comment...The images are also manipulated in Photoshop to remove the furniture, as I have to place LED screens and projection screens etc..in the space, so that is why in the first project file you saw that strange "dipping" in the floor, it comes from the Generative Fill tool in PSD. Here I included both the "raw" screenshot (in the tex folder) and the modified version, but I don't know if it makes any difference in this case.
Thank you!