Ah yes! Amazing, thank you Sassi!
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Latest posts made by AlexC
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RE: Issues with FBX Shading (Normals)
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Issues with FBX Shading (Normals)
Hello
I'm trying to use a model downloaded from Turbosquid, which was apparently created in Blender.
When I bring in the 3d object into C4d I get some strange artifacts in the viewport and on render.Its almost as if the edges had some kind of toon shading applied. I tried adding phong shaders, but it doesn't seem to work.This is what I see in the viewport
https://www.dropbox.com/scl/fi/xsv6irvyinkgrgv3612d3/Cinema_4D_19VVY2T82U.png?rlkey=cyfobfygbbtnd0c07uyb4yvo5&dl=0And this is what it should look like
https://www.dropbox.com/scl/fi/e6p2nr81sd60aomlmrt3v/chrome_R8H0MzL4WQ.png?rlkey=2mrxzp5n6d71vp0craubc1yqm&dl=0I'd prefer not to learn Blender to render this
Thanks for any pointers on how to get a clear render on this..
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RE: What are these grey dots?
Sorry I missed that first message Sassi, here is the file
https://www.dropbox.com/scl/fi/l390ygqhqr677rlrqi1jo/GreyDots.c4d?rlkey=uk9ed04o9bdv70fzomp28s4vo&dl=0 -
RE: Catenary measure
Amazing...this is such a great little widget/tool to have!
Thank you Sassi!
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Catenary measure
Hello
I'm having a bit of a doubt about something...
If I have a straight spline I put in a catenary to give it some sag, then convert it to object, and measure it using the Xpresso Spline node, I feel like the length is not correct...
I took the spline that had a catenarty, converted it to object (to bake it the catenary), then measured it with Xpresso.
I then use the Spline>Straighten tool to see if they had the same length, and indeed they do...How can I obtain the lenght of the spline + Catenary?
Thanks!
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RE: Controlling a group of splines
Thank you Sassi, this is great! Gonna play around with these options.
I think the polygon selection approach (option 3) might be the best, but I'll test.Thank you!!
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Controlling a group of splines
Hello
I'm trying to find the best approach to create a group of splines that are starting at one point, but end up spread apart
Here is a file that shows what I am looking for.
You can see that the splines all start from a circle, and then they go towards a large cube. The idea would be to be able to spread the end points of the spline to different parts of the cube so they don't just in a "bundle"I did a little doodle in the file to show the effect.
https://www.dropbox.com/scl/fi/ajwlpnfkot5sm2975fud3/SplineCable.c4d?rlkey=j8branl3zqe77i62s9v5c3vx9&dl=0I tried doing this with X-Particles and having the particles follow a spline with an offset, but it didn't quite do what I needed.
Ideally I'd like to find a solution that allows me to not have to draw each spline individually, but in the same time gives me some flexibility to moving the end points.
Thanks for any ideas!
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What are these grey dots?
Hello,
Sometimes when I import a model from Sketchup or other 3d packages, I end up having these small grey dots that appear. Sometimes they seem linked to actual geometry and are thus hard to delete.
Not a huge deal, but I'd love to understand their purpose.Thanks!
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RE: Emitting particles from object
Thank you Sassi, the issue with the mograph solution is that I can't really use all the particle dynamics.
I reverted to using Xparticles, which has this functionality (emitting from individual clones) out of the box. Hopefully in the future the C4d particles will allow for this to be done easily as well.Thanks for the explanation on the condition!
All the best