CINEVERSITY

    Maxon Logo
    • Login
    • Search
    • Recent
    • Popular
    • Users
    • Groups

    Does relative scale noise in the Displacer not work?

    Question & Answers
    gradient 3d texture noise
    2
    8
    570
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Ricardo 4D
      Ricardo 4D last edited by Dr. Sassi

      Hi everyone, a pleasure to be part of this community. I hope I can count on everyone's help.
      I have a question that I can't resolve. I'm using Noise in Displacer but it seems like it's not accepting the relative scale. I would also like to know how to mask with a gradient using Fields in horizontal orientation. It seems to me that I only found it vertically and it doesn't have the rotation parameter. Because I don't want to use UV projection.

      Now working damn!

      alt text

      1 Reply Last reply Reply Quote
      • Dr. Sassi
        Dr. Sassi last edited by

        Hi estate-distance,

        What I need is pretty much always the file. Images have very little information in them. Files, please reduce the problem; if below 1MB, it can be attached here as a c4d file. If more significant, please use Dropbox, Google, Wetransfer, Apple, or Adobe. Other options are not tested for security and will not be used. Thanks for understanding.

        The 3D Gradient with the Start and End parameters. Think of two points in Space that define the start and end points.

        The Noise in the image works, so far I can tell, on the inside and outside, which shows the inside surface partially going through the outer surface.

        That Noise is set to Texture, which considers the UV setup. Changing that Space will help, perhaps. If not, please share an example file.

        https://help.maxon.net/c4d/2024/en-us/Default.htm#html/XSLANOISE-ID_SHADERPROPERTIES.html#SLA_NOISE_SPACE

        More about noise
        https://www.youtube.com/live/G1QAN4Ewe_Y?si=RN3Vop7AetjvXEFq

        Would you mind finding an avatar icon that expresses better who you are? To use the Maxon Icon is misleading for anyone here. Thank you.

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

        1 Reply Last reply Reply Quote
        • Ricardo 4D
          Ricardo 4D last edited by

          Hi Dr. Sassi, sorry about the misleading information, that was some quick pick just to fill up the profile. I'll make it complete as soon as I can.
          I'll try to reformulate it again and provide the file so you can work with.

          1 Reply Last reply Reply Quote
          • Dr. Sassi
            Dr. Sassi last edited by

            Hi Ricardo 4D,

            Thank you very much! 🙂
            I look forward to your file.

            Cheers

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

            1 Reply Last reply Reply Quote
            • Ricardo 4D
              Ricardo 4D last edited by

              Hi, I managed to try it more calmly to understand the parameters of this 3D Linear Gradient. I believe I now understand how it works. In the midst of the storm, we sometimes get stuck in thinking that doesn't make much sense. I used to think that the gradient automatically read the object's dimension, but as you mentioned, it's necessary to specify the start and end points. I'm attaching a file with the result I was looking for.
              Thanks for your help.

              Ricardo

              shaderField_3dLienarGradient.c4d

              1 Reply Last reply Reply Quote
              • Dr. Sassi
                Dr. Sassi last edited by Dr. Sassi

                Hi Ricardo,

                Thanks for the file

                Please have a look at this setup.
                CV4_2024_drs_23_TXgr_01.c4d

                I have introduced two Null Objects that move (as a child) with the object. Their position defines the start and end point of the 3D Gradient. Move them wildly around to see how it works.

                In this file, I have used the 2D version of the Gradient (In the V direction, as in UV). Use the U direction to see how that changes the outcome as an exploration.
                CV4_2024_drs_23_TXgr_11.c4d
                Yes, that gradient works here even it is 2D.

                That Gradient is more what I assume you were looking for,

                All the best

                Dr. Sassi Sassmannshausen Ph.D.
                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                Cinema 4D mentor since 2004, Member of VES, DCS.

                1 Reply Last reply Reply Quote
                • Ricardo 4D
                  Ricardo 4D last edited by

                  Hey! Thanks for the files; I appreciate your time and effort. Certainly, they will give me other perspectives. Really cool!

                  Have a great day.
                  Ricardo

                  1 Reply Last reply Reply Quote
                  • Dr. Sassi
                    Dr. Sassi last edited by

                    Thanks a lot, Ricardo.

                    My best wishes for your project!

                    Dr. Sassi Sassmannshausen Ph.D.
                    Senior Trainer, Maxon Master Trainer, L&D - Strategist
                    Cinema 4D mentor since 2004, Member of VES, DCS.

                    1 Reply Last reply Reply Quote
                    • First post
                      Last post