CINEVERSITY

    Maxon Logo
    • Login
    • Search
    • Recent
    • Popular
    • Users
    • Groups

    UV problem with exported obj file

    Question & Answers
    mixamo n-gons uv data
    2
    10
    615
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • E
      education-common last edited by Dr. Sassi

      Hi,
      Exporting a mesh to an OBJ file (inorder to send to mixamo) and when I import it back (with or without sending to mixamo), UV gets all broken. Any ideas what I might be doing wrong?
      1.png 2.png

      1 Reply Last reply Reply Quote
      • Dr. Sassi
        Dr. Sassi last edited by

        Hi education-common,

        I need the project file to see what happens.

        As usual, images do not tell me a lot. Hence, we have them only very small here; they are secondary.

        Images always lead to extra questions. Like this one.

        Have you loaded the obj that you exported into a New Cinema 4D file? To be clear, it is not the Mixamo file; the fresh obj directly from Cinema 4D.

        Another question would be, have you checked the geometry inside Cinema 4D—(Attribute Manager> Mode> Modeling> Mesh Checking)?

        Is that working when you delete the "new" UV tag and drag the Old UV tag on it?

        Before I go on and on, those are the questions I like to avoid here and check them for you. So you get a single answer and save some time.

        All the best

        My best wishes

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

        E 2 Replies Last reply Reply Quote
        • E
          education-common @Dr. Sassi last edited by

          This post is deleted!
          1 Reply Last reply Reply Quote
          • E
            education-common @Dr. Sassi last edited by

            @Dr-Sassi Thanks for your reply. I am getting an error trying to upload the c4d file (file size 1849kb), not sure if it uploaded or not.
            Standing T-Pose2.c4d

            1 Reply Last reply Reply Quote
            • Dr. Sassi
              Dr. Sassi last edited by

              Hi education-common,

              I can't get this file. Yes, over 1MB is often the problem. Sorry that it causes extra work.

              Here is my private Dropbox option to upload a file. I will leave it here for a few hours.

              https://www.dropbox.com/request/1qcmOul75bQWtFzT1sfg

              If you have a cloud service from Dropbox, Apple, Adobe, Google, or Wetransfer. Any other options, I haven't tested for security, and I will not touch)

              All the best

              Dr. Sassi Sassmannshausen Ph.D.
              Senior Trainer, Maxon Master Trainer, L&D - Strategist
              Cinema 4D mentor since 2004, Member of VES, DCS.

              1 Reply Last reply Reply Quote
              • Dr. Sassi
                Dr. Sassi last edited by Dr. Sassi

                Thanks for the file; I had the C4D file in mind, education-common.

                Would you mind uploading the project file? I leave the upload-link for the time being.

                All the problems, so far I can tell, are based on N-Gons.

                All the best

                Dr. Sassi Sassmannshausen Ph.D.
                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                Cinema 4D mentor since 2004, Member of VES, DCS.

                1 Reply Last reply Reply Quote
                • E
                  education-common last edited by

                  Sorry I thought I uploaded the c4D file.
                  I uploaded now.

                  1 Reply Last reply Reply Quote
                  • Dr. Sassi
                    Dr. Sassi last edited by Dr. Sassi

                    Thanks again, education-common!

                    I have fixed the N-Gons (Mesh> N-Gons>Remove N-Gons)

                    Then, I copied the whole character and placed it into a new Project file, just in case.

                    I used FBX as file format, while obj should work fine. (I tested a round trip with obj as well.)

                    I have shared the fixed FBX export, the FBX return from Mixamo, and the imported Mixamo file.

                    The Joint Weight Tag needs some attention, but how the area of the chest close to the "arms" should work is your art direction.

                    https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2023_PROJECTS_DRS/20231002_CV4_2024_drs_23_CAmi_01.zip

                    You eventually need to replace the RS materials with the original ones based on which render engine you like. Let me know if there is any problem.

                    My best wishes for the project.

                    Dr. Sassi Sassmannshausen Ph.D.
                    Senior Trainer, Maxon Master Trainer, L&D - Strategist
                    Cinema 4D mentor since 2004, Member of VES, DCS.

                    1 Reply Last reply Reply Quote
                    • E
                      education-common last edited by

                      worked like a charm, thank you.

                      1 Reply Last reply Reply Quote
                      • Dr. Sassi
                        Dr. Sassi last edited by

                        Thanks for the feedback, education-common,

                        My best wishes for your project.

                        Dr. Sassi Sassmannshausen Ph.D.
                        Senior Trainer, Maxon Master Trainer, L&D - Strategist
                        Cinema 4D mentor since 2004, Member of VES, DCS.

                        1 Reply Last reply Reply Quote
                        • First post
                          Last post