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    straighten a curled spline

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    leaf grow spline based blend
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    • B
      Boo Boo Chicken last edited by

      genius!!! thanks so much!!!

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      • Dr. Sassi
        Dr. Sassi last edited by

        Thanks for your interest, independent progress, as well as for the lovely feedback!

        Sorry, uploading the file requires me to save and edit.

        Let me know if there is anything else.

        My best wishes for your project

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • B
          Boo Boo Chicken last edited by

          I certainly will!

          thx!

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          • B
            Boo Boo Chicken last edited by

            how did u match the exact length of the curled spline to the straight spline? I didn't know one could blend the state of a spline using a cloner!

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            • Dr. Sassi
              Dr. Sassi last edited by Dr. Sassi

              Independent-progress, I did not measure it, but I used your two Splines as a Guide.
              You can use this setup here to keep an exact size
              https://cineversity.forums.maxon.net/topic/679/length-of-a-helix
              To get the exact length of a Spline

              Yes, the Cloner has some nice surprises, and that effect can be even Cloned again:
              CV4_2024_drs_23_ANlv_02.c4d

              Enjoy!

              Dr. Sassi Sassmannshausen Ph.D.
              Senior Trainer, Maxon Master Trainer, L&D - Strategist
              Cinema 4D mentor since 2004, Member of VES, DCS.

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              • B
                Boo Boo Chicken last edited by

                hi dr.sassi!

                Im trying to apply the workflow above to different splines but I don't understand how to get it working.

                Can you please advise?

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                • Dr. Sassi
                  Dr. Sassi last edited by

                  Hi Boo Boo Chicken,

                  Can you share the Spline start and end so I can set it up and see the problem?

                  Cheers

                  Dr. Sassi Sassmannshausen Ph.D.
                  Senior Trainer, Maxon Master Trainer, L&D - Strategist
                  Cinema 4D mentor since 2004, Member of VES, DCS.

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                  • B
                    Boo Boo Chicken last edited by

                    SHAPES 1.c4d
                    there are 39 shapes

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                    • Dr. Sassi
                      Dr. Sassi last edited by

                      Thanks for the file, Boo Boo Chicken.

                      Those are individual Splines, not start or end shapes, because they have different sizes and colors.

                      I'm not clear what this can tell me. What is your target animation? What I can imagine and what you like to have might differ widely.

                      Please consider always, I don't know what you don't communicate about your project.

                      Straighten and animate all 39? From flat to the shape they are in? Then, you need to create 39 times the setup from above.

                      OR we find a new method; I have no idea right now about this; you need to share a storyboard or something.

                      Dr. Sassi Sassmannshausen Ph.D.
                      Senior Trainer, Maxon Master Trainer, L&D - Strategist
                      Cinema 4D mentor since 2004, Member of VES, DCS.

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                      • B
                        Boo Boo Chicken last edited by

                        ah yes...some context would help, sorry.

                        What I need is to do is apply the workflow solution you shared using the cloner and plain effector, to all of these shapes. I can get the length of the curved spline by hitting Mode < Project Info, then I can create a spline of equal length that's flat that represents the second flat state. so all I need is a way to apply ur workflow to all my shapes so I can make them flat. I can see that u used custom color fields in your example but I'm not sure how to apply your solution to all my splines. sorry if that doesn't make sense...my wife tells me that I'm a bad communicator...hahaha
                        upspline shapesc4d.c4d

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                        • B
                          Boo Boo Chicken last edited by

                          so I guess all I need is a template or to understand how to modify your solution so I can apply that workflow to all my splines

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                          • B
                            Boo Boo Chicken last edited by

                            ah I see. I didn't apply your solution properly .

                            where am I going wrong with this?
                            My_cv4_2024_drs_23_anlv_01.c4d

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                            • Dr. Sassi
                              Dr. Sassi last edited by Dr. Sassi

                              Here is your file back, Boo Boo Chicken.

                              CV4_2024_drs_23_ANlv_51.c4d

                              I have deleted all the parts from my previous version or the other for the third leave. I hope that it is clearer in that way.

                              The Blend of the Cloner is a sequence through the Spline that is below the Cloner. It goes from one to the next, based on the Modify Clone setting of the Plain Effector.

                              There was just one Spline under the Cloner in your file, nothing to blend. I made copies, changed from Bezier to B-Spline, and changed the Interpolation so you get more stable results.

                              The colors of my previous version were for demo purposes, so you could see that each one provides the central part of a moment, then the next.

                              All the best

                              Dr. Sassi Sassmannshausen Ph.D.
                              Senior Trainer, Maxon Master Trainer, L&D - Strategist
                              Cinema 4D mentor since 2004, Member of VES, DCS.

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                              • Dr. Sassi
                                Dr. Sassi last edited by Dr. Sassi

                                Perhaps an alternative to the Spline Request, Boo Boo Chicken.

                                CV4_2024_drs_23_ANlj_01.c4d

                                Screen Shot 2023-10-16 at 9.01.38 PM.jpg

                                With so many shapes in the scene, each following a specific "unfolding/flattening", I would go with a single "Character-Rig" and pack all needed motions into a Pose Morph.
                                Then, change the texture or project geometry on it.

                                Enjoy

                                Dr. Sassi Sassmannshausen Ph.D.
                                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                                Cinema 4D mentor since 2004, Member of VES, DCS.

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                                • Dr. Sassi
                                  Dr. Sassi last edited by Dr. Sassi

                                  Please explore this by combining the Pose Morph sliders and using even negative or over 100% values.

                                  CV4_2024_drs_23_ANlj_21.c4d

                                  I believe that is the fastest way to get 39 leaves animated.

                                  Dr. Sassi Sassmannshausen Ph.D.
                                  Senior Trainer, Maxon Master Trainer, L&D - Strategist
                                  Cinema 4D mentor since 2004, Member of VES, DCS.

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                                  • B
                                    Boo Boo Chicken last edited by

                                    ooh I see. u duplicated the spline and changed the states of each by hand. I thought u were animating from the curved spline to the flat spline and the plain effector did the rest. is that correct?

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                                    • Dr. Sassi
                                      Dr. Sassi last edited by Dr. Sassi

                                      Hi Boo Boo Chicken,

                                      Please have a look here; this is a simplified setup—press play. Also, disable the Cloner to see the two Torus Objects.
                                      The Blend between the two is based on the Modify Cloner.

                                      CV4_2024_drs_23_MGmc_01.c4d

                                      So, why have I used many Splines, then? These blends are Linear; in other words, they do not move points on a curved Path. With many of them, that is not so visible, and the illusion of an organic motion is provided.

                                      All the best

                                      Dr. Sassi Sassmannshausen Ph.D.
                                      Senior Trainer, Maxon Master Trainer, L&D - Strategist
                                      Cinema 4D mentor since 2004, Member of VES, DCS.

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