straighten a curled spline
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Independent-progress, I did not measure it, but I used your two Splines as a Guide.
You can use this setup here to keep an exact size
https://cineversity.forums.maxon.net/topic/679/length-of-a-helix
To get the exact length of a SplineYes, the Cloner has some nice surprises, and that effect can be even Cloned again:
CV4_2024_drs_23_ANlv_02.c4dEnjoy!
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hi dr.sassi!
Im trying to apply the workflow above to different splines but I don't understand how to get it working.
Can you please advise?
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Hi Boo Boo Chicken,
Can you share the Spline start and end so I can set it up and see the problem?
Cheers
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SHAPES 1.c4d
there are 39 shapes -
Thanks for the file, Boo Boo Chicken.
Those are individual Splines, not start or end shapes, because they have different sizes and colors.
I'm not clear what this can tell me. What is your target animation? What I can imagine and what you like to have might differ widely.
Please consider always, I don't know what you don't communicate about your project.
Straighten and animate all 39? From flat to the shape they are in? Then, you need to create 39 times the setup from above.
OR we find a new method; I have no idea right now about this; you need to share a storyboard or something.
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ah yes...some context would help, sorry.
What I need is to do is apply the workflow solution you shared using the cloner and plain effector, to all of these shapes. I can get the length of the curved spline by hitting Mode < Project Info, then I can create a spline of equal length that's flat that represents the second flat state. so all I need is a way to apply ur workflow to all my shapes so I can make them flat. I can see that u used custom color fields in your example but I'm not sure how to apply your solution to all my splines. sorry if that doesn't make sense...my wife tells me that I'm a bad communicator...hahaha
upspline shapesc4d.c4d -
so I guess all I need is a template or to understand how to modify your solution so I can apply that workflow to all my splines
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ah I see. I didn't apply your solution properly .
where am I going wrong with this?
My_cv4_2024_drs_23_anlv_01.c4d -
Here is your file back, Boo Boo Chicken.
I have deleted all the parts from my previous version or the other for the third leave. I hope that it is clearer in that way.
The Blend of the Cloner is a sequence through the Spline that is below the Cloner. It goes from one to the next, based on the Modify Clone setting of the Plain Effector.
There was just one Spline under the Cloner in your file, nothing to blend. I made copies, changed from Bezier to B-Spline, and changed the Interpolation so you get more stable results.
The colors of my previous version were for demo purposes, so you could see that each one provides the central part of a moment, then the next.
All the best
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Perhaps an alternative to the Spline Request, Boo Boo Chicken.
With so many shapes in the scene, each following a specific "unfolding/flattening", I would go with a single "Character-Rig" and pack all needed motions into a Pose Morph.
Then, change the texture or project geometry on it.Enjoy
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Please explore this by combining the Pose Morph sliders and using even negative or over 100% values.
I believe that is the fastest way to get 39 leaves animated.
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ooh I see. u duplicated the spline and changed the states of each by hand. I thought u were animating from the curved spline to the flat spline and the plain effector did the rest. is that correct?
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Hi Boo Boo Chicken,
Please have a look here; this is a simplified setup—press play. Also, disable the Cloner to see the two Torus Objects.
The Blend between the two is based on the Modify Cloner.So, why have I used many Splines, then? These blends are Linear; in other words, they do not move points on a curved Path. With many of them, that is not so visible, and the illusion of an organic motion is provided.
All the best