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    Liquid Style Animation using Deformers

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    • T
      tie-version last edited by Dr. Sassi

      Hello,

      https://www.behance.net/gallery/157684653/Rold-Gold-Gold-Hunters
      I am trying to create something similar to the link above.

      I have managed to get a splash/liquid style shape. I am using a cube, with some deformers on a spline path, attached to a helix.

      But I am missing some of the more subtle organic elements such as the break up in the liquid and the holes that appear over time.

      Just looking for guidance on creating the liquid feel without a particle system.

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi tie-version,

        Please look here. It's just a B-Spline with a PoseMorph placed into a spline wrap.

        CV4_2024_drs_23_ANsd_01.c4d

        I use here a particle object but with nearly no change and only the Standard Particle.
        The Volume Object does the main work, and you can adjust the influence of each in various ways.

        CV4_2024_drs_23_ANsp_02.c4d

        Screen Shot 2023-12-12 at 9.54.45 AM.png

        Let me know if that works for you.

        A third option would be here (animating the plash)
        https://cineversity.forums.maxon.net/topic/811/splash-style-animation?_=1702416651502

        All the best

        The main work is done by the Volume Object, and you can adjust the influence of each in various ways.

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • T
          tie-version last edited by

          Thank these are great

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          • T
            tie-version last edited by

            CAMERA_SET_UP.c4d

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            • T
              tie-version last edited by

              I added a camera set up for further context.
              I am using a helix to create a swirl from behind the camera. Resulting in the fluid revealing a part of the logo in the animation.
              I liked the 2nd project that was shared. But wanted to know how to make it work better with the camera and spline I am using.
              I found that it was too big or the volume broke things down too much.
              Wanted to see if there was any guidance. Does the initial particle need to be smaller to allow more control?

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              • Dr. Sassi
                Dr. Sassi last edited by Dr. Sassi

                Hi tie-version,

                Please have a look here.

                CV4_2024_drs_23_ANsp_11.c4d

                I have introduced another idea, which uses the Helix, placed in a MoSpline, Sline Mode, and creates a Destination Spline. The MoSpline can define the length and position of the Destination Spline, which then defines some additional effects in the Volume.

                You can switch off some parts to see what does what and then adjust accordingly. IF in doubt, create a small example file and explore.

                My best wishes for your project

                Dr. Sassi Sassmannshausen Ph.D.
                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                Cinema 4D mentor since 2004, Member of VES, DCS.

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                • Dr. Sassi
                  Dr. Sassi last edited by Dr. Sassi

                  P.S.:

                  I had some time tonight, so I refined it a little bit. Of course, you will have your ideas about it. But I hope it provides some ideas.

                  CV4_2024_drs_23_ANsp_12.c4d
                  Preview
                  https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2023_Clips_DRS/CV4_2024_drs_23_ANsp_12.mp4

                  Dr. Sassi Sassmannshausen Ph.D.
                  Senior Trainer, Maxon Master Trainer, L&D - Strategist
                  Cinema 4D mentor since 2004, Member of VES, DCS.

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                  • T
                    tie-version last edited by

                    Great thank you. I am going to play around and see what works for these purposes.

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                    • Dr. Sassi
                      Dr. Sassi last edited by

                      Thanks for the reply, tie-version.

                      One of the core ideas is to have several sources in it so you can easily adjust each or even switch it off.

                      Cheers

                      Dr. Sassi Sassmannshausen Ph.D.
                      Senior Trainer, Maxon Master Trainer, L&D - Strategist
                      Cinema 4D mentor since 2004, Member of VES, DCS.

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